Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Deep Rock Galactic Guide by gamepressure.com

Deep Rock Galactic Guide

Table of Contents

Deep Rock Galactic: Gunner - main weapon Deep Rock Galactic guide, tips

This page of the Deep Rock Galactic guide is dedicated to the Gunner's main weapons.

Last update: 16 January 2022

The main primary weapon of the Gunner is the Lead Storm Powered Minigun. However, at level 10, he also receives access to an alternative main weapon, the Thunderhead Heavy Autocannon. The first of these weapons belongs to the heavy machine gun category, which inflicts enormous amount of damage in a very short time. The Thunderhead Heavy Autocannon is a handheld automatic cannon that fires high-caliber explosive projectiles. After reaching level 20, you can unlock a new main weapon (via Assignment Mission) - Hurricane Guided Rocket System.

Lead Storm Powered Minigun

The Lead Storm Powered Minigun is the main Gunner weapon, which has an extremely high rate of fire (up to 30 rounds per second in the basic version!), a huge ammunition supply (2,400 rounds) and a very high rate of DPS (damage per second). Another advantage of this weapon is that it does not have to be reloaded! It should also be mentioned that any projectile fired from a minigun has a 30% chance to stun the target. The Lead Storm Powered Minigun is an effective weapon at any distance and against any possible opponent, even in combat with the Praetorians.

The Lead Storm Powered Minigun needs a moment to warm up before firing and has a unique feature that makes the weapon much more accurate when firing long series of bullets - Deep Rock Galactic: Gunner - main weapon - Gunner - Deep Rock Galactic Guide

The Lead Storm Powered Minigun needs a moment to warm up before firing and has a unique feature that makes the weapon much more accurate when firing long series of bullets. When you fire the right amount of bullets, the minigun will stabilize its recoil and the weapon can become almost like a laser beam.

{czerwonaramka}While using the Lead Storm Powered Minigun, special attention should be given to overheating of the mechanism when shooting very long series. The first sign of overheating is the distinctive sound and smoke. If the meter on top of the gun reaches its maximum, the minigun will stop firing and needs as much as 10 seconds to cool down.{/ramkaczerwona}

Recommended modifications for Lead Storm Powered Minigun:

  1. Tier 1 - Improved Motor;
  2. Tier 2 - Oversized Drum;
  3. Tier 3 - Blowthrough Rounds;
  4. Tier 4 - Variable Chamber Pressure;
  5. Tier 5 - Cold As The Grave.

Recommended Overclocks for Lead Storm Powered Minigun:

  1. Clean - A Little More Oomph!;
  2. Unstable - Lead Storm.

Thunderhead Heavy Autocannon

After advancing to level 10, Gunner can unlock an alternative main weapon, which is a Thunderhead Heavy Autocannon. This manual automatic cannon fires explosive projectiles that inflict direct damage upon hitting a target and additional damage from an explosion in a small area. Unfortunately, it takes lots of time to reload the Thunderhead Heavy Autocannon - 5 seconds.

Thunderhead Heavy Autocannon shoots a little slower at first, but over time it starts shooting at a higher speed. Moreover, the projectiles fired from this cannon are perfect for destroying the armor of opponents.

Recommended modifications for Thunderhead Heavy Autocannon:

  1. Tier 1 - Increased Caliber Rounds;
  2. Tier 2 - Improved Gas System;
  3. Tier 3 - High Velocity Rounds;
  4. Tier 4 - Sharpnel Rounds;
  5. Tier 5 - Feedback Loop.

Recommended Overclocks for Thunderhead Heavy Autocannon:

  1. Clean - Composite Drums;
  2. Balanced - Carpet Bomber.
  3. Clean - Fragmentation Missiles.

Hurricane Guided Rocket System

After reaching level 20, you can unlock a new main weapon (via Assignment Mission) - Hurricane Guided Rocket System. This portable rocket launcher lets you target missiles manually - they fly where the crosshair is.

Suggested Hurricane Guided Rocket System modifications:

  1. Tier 1 - Pressurized Gas Cylinders;
  2. Tier 2 - Anti-Tank Missiles;
  3. Tier 3 - Improved Feed Mechanism;
  4. Tier 4 - Shrapnel Load;
  5. Tier 5 - Napalm-Infused Rounds.

Suggested Hurricane Guided Rocket System Overclocks:

  1. Clean - Composite Drums;
  2. Balanced - Carpet Bomber.
  3. Clean - Fragmentation Missiles.
See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Coffee Stain Studios or Ghost Ship Games. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.