Deep Rock Galactic: Driller - side weapon Deep Rock Galactic guide, tips
This page of the Deep Rock Galactic describes the Driller's secondary weapons.
Last update: 13 January 2022
Driller's starting side weapon is Subata 120 handgun. However, upon reaching level 15, you get access to a new side weapon, the Experimental Plasma Charger. Subata 120 performs well at medium and long distance and deals good damage to a single target. The Experimental Plasma Charger is a slightly more versatile weapon, as it has two shooting modes - single plasma charges and larger projectiles that cause area damage.
Subata 120
Subata 120 handgun is a good side weapon. This weapon is characterized by a very large ammunition supply (up to 160 rounds), good accuracy, and fast rate of fire.
The primary function of the Subata 120 is to shoot opponents who are outside the range of the CRSP Flamethrower. What's more, this pistol is also useful in tight rooms, where you could seriously injure allies by using the flamethrower.
Suggested Subata 120 modifications:
- Tier 1 - High Capacity Magazine;
- Tier 2 - Increased Caliber Rounds;
- Tier 3 - Expanded Ammo Bags;
- Tier 4 - Hollow-Point Bullets;
- Tier 5 - Mactera Neurotoxine Coating.
Suggested Subata 120 Overclocks:
- Clean - Homebrew Powder;
- Balanced - Oversized Magazine;
- Unstable - Automatic Fire.
Experimental Plasma Charger
Upon reaching level 15, the Driller gets access to an alternative side weapon, the Experimental Plasma Charger. The Experimental Plasma Charger has two firing modes: single projectiles or larger plasma bullets that inflict damage over a small area. Unfortunately, the EPC suffers from high ammo consumption.
Suggested Experimental Plasma Charger modifications:
- Tier 1 - Higher Charged Plasma;
- Tier 2 - Expanded Shockwave;
- Tier 3 - Crystal Capacitors;
- Tier 4 - High Density Batteries;
- Tier 5 - Flying Nightmare.
Suggested Experimental Plasma Charger Overclocks :
- Clean - Energy Rerouting or Magnetic Cooling Unit;
- Balanced - Heat Pipe.