Restore power and override the lock-down | Side missions: C.M.S. Greely Dead Space 3 Guide
Last update: 11 May 2016
You'll learn that system is automatically closed and all passages are locked. You must restore power on the ship, thus turning off the blockade. Go down the stairs and walk to the next door, past lockers and a crate.
Climb down the ladder - you'll find there a generator. After using kinesis several times, it should turn on.
Return to the ladder and go ahead, to the elevator. Watch out for Necromorphs, which will jump on you from shafts.
You'll get to the communication center. You'll find there a fuse box, where you can switch fuses to channel the power to lights or computer power supply. Tour task is to start machines, so CPU control indicator should be in the green field. This puzzle has many solutions - one of them is shown on the above screen.
Audio Logs 1/3 - After activating CPU power supply the audio log will be played automatically.
Go down the stairs and head to the unlocked door. You'll find yourself back in the main room - you can use the workbench there, which is also unlocked. You'll be attacked by several Necromorphs, so watch out in this narrow room. Once you're ready, go to the gate at the bottom of the stairs.
Upgrade Circuit 3/7 - Inside the bathroom, which can be found on the right, next to the stairs.
You'll find yourself in the room with many panels. Once you get inside, you'll be attacked by Necromorphs. After dealing with enemies, explore the room, because you can find there many crates. Once you're ready, go to the cargo elevator and ride it down.
Alien Artifacts 1/1 - On the shelf, illuminated by purple light.
A further way leads through several corridors full of crates with radioactivity marks and Necromorphs. You'll get to the corridor with a workbench, where you'll be attacked by small Necromorphs looking like crabs - when they find a corpse they get inside it and takes control over it. So try to totally destroy all enemies.
Use kinesis to turn the valve thus opening the next door. You'll find yourself in a room with a generator. In order to get rid of static, use kinesis to open the hatch and remove the semiconductor from inside.
Now you can safely move to the other side. Start the blue generator and you'll open the drawer - there is a decoder which will unlock the door.
Weapon Parts 4/12 - On the control panel.
Audio Logs 3/3 - Start the blue generator and the message will be played automatically.