Probe the Specimen for information | 12: Autopsy Dead Space 3 Guide
Last update: 11 May 2016
In case you haven't done that yet, right after you enter the facility, there is a workbench to your right, where you can raft a new weapon- the Probe Gun, basing on the blueprint and the collected parts. Go up now and to the first one of the harpoons. Activate the gun and when the harpoon catches on to the monster's flesh, , use kinesis to open it up. Do the same with the harpoon at the other side of the hangar.
Go back now to your comrades and enter the cage in the middle. Wait for a moment, until you are transported inside the body cavity.
Your task now is to find the synapses that you need to examine. While aiming the probe gun, you should be hearing a beeping sound - the higher the frequency of the beeps, the closer to your target you are. The first one of the synapses can be found to the right of the entrance to the cage. As soon as you take a shot at it, you will be attacked by a horde of Feeders. The best strategy is to return to the cage, where you can be sure that you won't be taken from behind.
As soon as you handle the first wave, set out to find the second synapse. The fastest way to find it, is return to the cage and go to the left (of the cage's entrance). This time, you won't be attacked by anything. As you proceed on, you will finally find the third synapse- inside the largest cavity.
This time you will be attacked, by an even larger group of hostile creatures. Return to the cage as fast as possible, where you will be able to drive off all of the attackers.
Once everything falls silent again, return to the cage- after a while, you will be pulled back out of the cavity. Unfortunately, Norton is not inclined to cooperate and he won't open the cage for you to exit. Don't worry though - You can open it yourself by using kinesis on the knob.
Take the lift to go down, and go to the room with the suit kiosk. This time the other door - the one to the left of the entrance- will be open. Go that way and you will end up in a dark corridor with crates in it, do not forget to replenish your supplies.
After you reach the door outside, you will see a cutscene. As soon as it finishes, you will have to fight enemy soldiers- the exchange will not take too long.
After a while, a giant beast that sucks everything within reach, will enter the stage. Be mindful of its appendages - try to avoid them. You do not need to pay that much attention to Feeders. You'd better focus on shooting the yellow formation on the monster's crate.
After you take several, well-aimed, shots, the monster will go mad and it will start to suck in everything, including you. To prevent being eaten, shoot at the yellow formation on the mandible. After you destroy one, the monster will stop sucking in. Repeat this tactics as long as all of the yellow formations turn red.
Unfortunately, you get swallowed by the monster anyways. After a short "journey" along the esophagus, you will regain control over the character. Your task now is to shoot nine glowing abdomens organized in three points- try to do it quickly, depending on how much oxygen your suit holds.
After you shoot all of the abdomens, you will be spitted out. This will trigger a cutscene of your confrontation with Norton. You can eliminate the traitor by pressing the correct button.