Chapter 4 - p. 1 | Secrets Dead Space 3 Guide
Last update: 11 May 2016
Dead Space 3 secrets in chapter 4: History' Ember.
EarthGov Artifacts (2)
S.C.A.F. Artifacts (3)
Alien Artifacts (1)
Text Logs (5)
Audio Logs (3)
Weapon Parts (12)
Blueprints (1)
Upgrade Circuits (7)
Text Logs 1/5
Inside the room right after starting the chapter. Log is located on the crate in front of you.
Weapon Parts 1/12
Inside the room after starting the chapter, between boxes on the right. Near metal pillars.
Upgrade Circuits 1/7
Inside the room after starting the chapter, in the tent - you have to use kinesis to pull it towards you.
EarthGov Artifacts 1/2
In admiral's quarters, near the crate right from the entrance.
Audio Logs 1/3
In the admiral's quarters, on the crate, after climbing up the stairs.
Text Logs 2/5
In the admiral's quarters, on the table.
Blueprints 1/1
Before you join your crew in the large hall, you'll find yourself in the room with two doors - cross the one on the right. The blueprint lies next to the body on the ground.
Upgrade Circuits 2/7
Before you join your crew in the large hall, you'll find yourself in the room with two doors - cross the one on the right. The upgrade is in the locker on the wall on the left side, near the entrance.
S.C.A.F. Artifacts 1/3
After leaving the ship and entering the space, fly straight ahead - you should see a recess with the artifact.
Weapon Parts 2/12
After leaving the ship and entering the space, fly around the ship, heading left. You should see in a distance a part of the ship shown on the above screen.
Fly towards it and destroy one of shields - crates and weapon part will fly out of it.
Weapon Parts 3/12 [mission C.M.S. Greely]
After entering the ship and getting to the room with the ladder. It lies on the table to the right, with helmet on it.
Audio Logs 2/3 [mission C.M.S. Greely]
After activating CPU power, the log will be played automatically.
Upgrade Circuits 3/7 [mission C.M.S. Greely]
Inside the bathroom, this can be found on the right, next to the stairs. You have to restore the power first, to gain an access.
Alien Artifacts 1/1 [mission C.M.S. Greely]
Inside the room with many panels, on one of shelves enlightened with a purple light.
Weapon Parts 4/12 [mission C.M.S. Greely]
After turning off the generator, go to the other side of the room. A weapon part lies on the panel in the middle.
Audio Logs 3/3 [mission C.M.S. Greely]
After turning off the generator, go to the other side of the room. Activate the blue module and the log will be played automatically.
Upgrade Circuits 4/7 [mission C.M.S. Greely]
Inside the room which can be opened with a torque bar crafted at the workbench. On the wall to the left.
Weapon Parts 5/12 [mission C.M.S. Greely]
Inside the room which can be opened with a torque bar crafted at the workbench. On the table to the right.
S.C.A.F. Artifacts 2/3 [mission C.M.S. Greely]
After leaving C.M.S. Greely go to the broken off part B1348.
On the other side you'll find an entrance to the room, where artifact lies in the corner.
Weapon Parts 6/12 [mission C.M.S. Greely]
After leaving C.M.S. Greely go to the broken off part B1348.
On the other side you'll find an entrance to the room, where weapon part lies in the crate.