Decipher the message in the Admiral's Quarters | 4: History's Ember Dead Space 3 Guide
Last update: 11 May 2016
Before you leave the room and go to the elevator, look around carefully - you can find here several crates with ammo, met kits and crafting parts. In addition there is also a workbench, where you can store previously obtained elements and upgrade your weapons.
Text Logs 1/5 - On the box, next to the workbench.
Weapon Parts 1/12 - Between boxes on the right, next to metal pillars.
Upgrade Circuits 1/7 - In the tent - you have to use kinesis to pull the upgrade towards you.
Take the elevator and ride it down. You'll get again to the generator chamber and you have to activate it once again. This time, in addition to standard Necromorphs, you'll have to find with a huge tentacles. Use stasis to slow them down and then shoot the off, so they won't be able to attack you again.
Activate the generator the same way as you did it previously - use kinesis on the rings to lower them and then turn the valve. Keep moving forwards until you get rid of the monster and activate the generator.
Go through the door and climb down the ladder - you'll find yourself in the zero gravity room. Before you move towards huge fans, replenish your stasis. Use it to slow down fans, so you can safely fly through them. Do not forget about destroying drifting crates.
After getting to the other side, leave the room and climb up the ladder. You'll find yourself in a corridor. Eliminate Necromorphs lurking there and go to the interface next to blocked door. Your task is to manipulate two circles so they go to the proper positions - after that activate them. Repeat those actions until the passage is unlocked.
Take an elevator and ride it up. You'll find yourself in admiral's quarters - wait until the cutscene ends.
EarthGov Artifacts 1/2 - Next to the crate in the admiral's quarters.
Audio Logs 1/3 - On the shelf in the admiral's quarters.
Text Logs 1/5 - On the table in the admiral's quarters.