Rush | Game modes Battlefield 4 Guide
Last update: 11 May 2016
Rush is another, widely known mode in the games of the Battlefield franchise. In Rush,, the players are divided into two teams: attackers and defenders. The objective of the defenders is to protect relays in the best way possible, which the attackers need to destroy. Also in this case, the tickets are present (75, by default), but only the attackers have them.
In the Rush mode, each map has been divided into several sections (the number of sections depends on the type of a individual map, usually it is three to five sections), with relays in each. Once the attackers destroy two relays, their tickets replenish and, after a while, they are ready to assault further relays.
A big advantage of the defending team is that there is no limit set on the number of respawns they may take without the threat of losing, induced by the lack of tickets. Of course, if the players of the opposing teams die too often, the attackers will have an easy access to the relays.
The relays cannot be destroyed with grenades, vehicles or just any arsenal. The only way to destroy a relay is to set a bomb to it, by holding down the E key (by default)). While setting the explosive, there will appear a bar on the screen - you need to hold down the key for as long as the bar fills up. Then, both of the teams will be notified the fact that the explosive has been set. The defending team has then the opportunity to defuse the charge, where the process is the same, you simply need to approach the explosive and hold down the E key.
There are two rounds per each map - after the first round the roles, performed by the individual teams, switch.
Hints for attackers: cooperation is extremely important in the case of the attacker team. Often, what proves most difficult, is the destroying of the first two relays, due to the fact that the defender team had some time on their hands to take their positions - for that reason, both of the relays will be heavily guarded. The popular tactic used at this point is the M320 with smoke grenades. It is best to aim at the region of the relay, so that the enemies cannot see it - you should still remember that some of the vehicles may be equipped with thermal vision, at which point you will be easily visible.
If you spot an opportunity to set a bomb on the relay - do that. There is no point in waiting. and every seconds counts in the Rush mode. Setting a bomb on the relay should motivate your team immediately, to prevent the defenders from defusing it.
Hints for defenders: what may prove very important in the defender team is the Engineers or Scouts, due to their gadgets. A good method is to deploy the Claymore mines around the relay, or set C4 explosives directly onto it - all it takes then, is detonate the explosives as soon as someone approaches. In the case of bigger maps, where there are vehicles available, you can also set AT mines onto the roads leading towards the relays - you will then get rid of the enemy vehicles.
Useful classes: In the Rush mode, just like in Conquest, all classes are useful. Assault soldiers, due to their capability to heal, and reanimate, the Engineer has gadgets thanks to which it is easier to eliminate vehicles, Support resupplies ammo and conducts fire, and the Scout - if well positioned, can often save the day.