Dawnbreaker | Maps
Battlefield 4 Guide
Last update: 11 May 2016
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Key points of Battlefield 4 Dawnbreaker
Cover - buildings, train cars, carports, guard towers, etc.
Levelution events.
Pathways and points of interest - ladders, catwalks, sniper positions, etc.
Fixed weapons and battle pickups.
US � US BaseAvailable vehicles: 2x Main Battle Tank 2x Transport AA Artillery 2x Stealth Jet Scout Helicopter Attack Helicopter
RU � RU BaseAvailable vehicles: 2x Main Battle Tank 2x Transport AA Artillery 2x Stealth Jet Scout Helicopter Attack Helicopter
A � Bus StationAvailable vehicles: 2x Transport
B � SquareAvailable vehicles: 2x Transport
C � BridgeAvailable vehicles: Transport
D � HospitalAvailable vehicles: 2x Transport
E � EmbassyAvailable vehicles: 2x Transport
Levelution events. Levolution � Gas valve in the underground (east)
Levolution � Gas valve in the underground (west)
Introduction This map offers dense urban zone with many possibilities both for infantry and armored vehicles. Each helicopter pilot will like this map, as it's possible to use numerous buildings as a cover. On the ground level map offers a whole lot of covers too: from insides of the buildings, to the buses on the road. Each rooftop is a potential sniper position, but not on majority of them you can get only from the air as only two buildings have elevators. What is more, almost each building is surrounded by the footbridge, what gives more flexibility in choosing sniping positions. Long, straight streets are perfect for long distance encounters while inside the buildings you can go crazy with shotguns. An element of Levolution you have no impact on is changing the daytime from night to the dawn in the middle of the round. Change of light forces adaptability of the tactics.
Levolution
Levolution here is simple and not too exciting, but affects the game. Next to the square and hospital (flag B and D) you can see a sewage entrance. In the room below the pavement there are gas valves which you have to turn off. It increases the pressure in the gaspipes and explosion, going through the whole map. It collides the bridge (flag C), makes something-like-trenches where the pavement was and turns over all buses.
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