Operation Locker | Maps
Battlefield 4 Guide
Last update: 11 May 2016
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Key points of Battlefield 4 Operation Locker
Cover - buildings, train cars, carports, guard towers, etc.
Minor Levolution events - switches, control panels, etc.
Levelution events.
Pathways and points of interest - ladders, catwalks, sniper positions, etc.
Fixed weapons and battle pickups.
US � US Base
RU � RU Base
A � Storage
B � Mess Hall
C � Panopticon
D � Isolation cells
E � Machine Room
Levelution events. Levolution � Guard Tower (Panopticon)
Introduction Operation Locker is a prison consisting on the labyrinth of corridors and underground. Players who remember the Operation Metro from the BF3 will feel like home here. Most of encounters take place on short distance, so it's the favorite map of those, who prefer shotguns and personal weapon. Narrow corridors and small rooms tempt players to use explosives, what causes a great chaos in crucial areas. More clever players can take the alternative route between the flags on the outside. Visibility outside is limited a bit by the cold and frost gathers on the optics. Sharp sun reflecting from the snow also is a pain, but each stick has two ends. Limited visibility allows player to sneak between entrances more easily.
Levolution
In the prison, you have three types of Levolution. Main attraction is Panoptykon where you can find the flag C. Tower may be destroyed with explosives. It collides and opens new entrance to the underground. Destroying the Panoptykon changes also the location of the flag, which from now on is in the underground. While standing, Panoptykon gives a huge advantage to the team who defends it, because there are two .50 rifles mounted there, aimed at two out of three corridors leading to the flag. Destroying the tower makes easier to take over this point. After destroying the Panoptykon, USAS-12 appears next to the flag.
Another Levolution element are gas leaks in some of corridors. You can notice them by a green cloud going out from the red pipes under the ceiling. Using any explosive nearby the leak will set on fire all the gas, what kills immediately all nearby enemies.
The last and smallest, but important Levolution element on this map are control panels of the gates and light switches. If someone closes the gate, which cannot be unlocked on your side, find a nearby switch (flashing red) and fire at it, to open the gate. Light switches work similarly - you can turn off the light in the certain room. It's very useful while assaulting enemy position.
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