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Baldur's Gate: Siege of Dragonspear Game Guide by gamepressure.com

Baldur's Gate: Siege of Dragonspear Game Guide

Table of Contents
Baldur's Gate: Siege of Dragonspear - M3 Three Old Kegs
Baldur's Gate: Siege of Dragonspear - M3 Three Old Kegs
Starting area
You begin exploring the area near the inn. If you want to leave this location you can go to the southern or the northern edge of the map.
Bandits
A group of bandits is standing here. You can defeat them in combat or you can hand them over all of your gold. If you plan on fighting them make sure to use intimidation so that Asera will flee and you'll have an easier job eliminating the rest.
Inn entrance
Robel is standing in front of the inn. He'll ask you to bring him something to drink - "The Dry Crier" side quest.
Corpse on a cart
You may ask Aileen about the deceased - "Corpse Disposal" side quest.
Bar
You will witness a heated argument here between two captains and you can intervene as a part of the "Bar Fight" side quest - resolve the conflict peacefully, allow the fight to begin or side with one of the captains.
Stairs
You can travel between the ground floor and the upper floor of the inn.
Refugees
They're in the possession of the main character's gold taken from Ophyllis - "My Missed Fortune" side quest. You can allow them to keep the remaining gold, order them to surrender to the guards or kill them.
Stairs
You can travel between the upper floor and the top floor of the inn.
Minsc's and Dynaheir's room
You can persuade these characters to join you your team (they must travel together) - "Recruitment Drive" side quest.
Aristocrates
A group of aristocrates is cunning against the council - "Meeting of the Minds" side quest. You can kill them, blackmail them and take their belongings or convince them that you share their views and then arrest them with the help from Corwin.
Delenda's chamber
You can talk to Delenda ("What? Get Out!" side quest) and then leave her alone or make her bodyguard show up and intimidate or kill him.
He's encouraging people to visit the inn. You may bring him a drink ("The Dry Crier" quest).
Inn entrance
Robel is standing in front of the inn. He'll ask you to bring him something to drink - "The Dry Crier" side quest.
Talk to her about the dead person ("Corpse Disposal" quest).
She's selling various drinks.
He's the bartender. You can talk to him about the argument ("Bar Fight" quest) or you can purchase various drinks from him.
She's selling various drinks. You can also ask her for a drink for Robel (03) - "The Dry Crier" side quest.
Stairs
You can travel between the ground floor and the upper floor of the inn.
Locked container. Use a thief.
Stairs
You can travel between the upper floor and the top floor of the inn.
You may ask him to join your team. Minsc will agree only if you'll also invite Dynaheir.
You may ask her to join your team. Minsc must be travelling with Dynaheir.
She'll order you to leave her chamber ("What? Get Out!" side quest).
Enlarge this map

Map and location description - M3 | Three Old Kegs BG: Siege of Dragonspear Guide

Last update: 11 May 2016

Key points of Baldur's Gate: Siege of Dragonspear - M3 Three Old Kegs

Important areas on the map

Locked doors or chests

Traps

Important characters (allies, quest givers, merchants, potential team members etc.)

Dangerous enemies (main bosses, mini-bosses, stronger types of monsters etc.)

Whereabouts of the potential new team members

Important areas on the map

Starting area
You begin exploring the area near the inn. If you want to leave this location you can go to the southern or the northern edge of the map.

Bandits
A group of bandits is standing here. You can defeat them in combat or you can hand them over all of your gold. If you plan on fighting them make sure to use intimidation so that Asera will flee and you'll have an easier job eliminating the rest.

Inn entrance
Robel is standing in front of the inn. He'll ask you to bring him something to drink - "The Dry Crier" side quest.

Corpse on a cart
You may ask Aileen about the deceased - "Corpse Disposal" side quest.

Bar
You will witness a heated argument here between two captains and you can intervene as a part of the "Bar Fight" side quest - resolve the conflict peacefully, allow the fight to begin or side with one of the captains.

Stairs
You can travel between the ground floor and the upper floor of the inn.

Refugees
They're in the possession of the main character's gold taken from Ophyllis - "My Missed Fortune" side quest. You can allow them to keep the remaining gold, order them to surrender to the guards or kill them.

Stairs
You can travel between the upper floor and the top floor of the inn.

Minsc's and Dynaheir's room
You can persuade these characters to join you your team (they must travel together) - "Recruitment Drive" side quest.

Aristocrates
A group of aristocrates is cunning against the council - "Meeting of the Minds" side quest. You can kill them, blackmail them and take their belongings or convince them that you share their views and then arrest them with the help from Corwin.

Delenda's chamber
You can talk to Delenda ("What? Get Out!" side quest) and then leave her alone or make her bodyguard show up and intimidate or kill him.

General information about the Three Old Kegs

The above map presents the Three Old Kegs inn, one of the additional areas available in the town. Your main purpose of visiting this place is the opportunity to recruit two party members - Minsc and Dynaheir. Those two can be found on the highest floor of the inn. But before you go there, you can explore the area and take on a number of additional tasks. Additionally, the team can purchase various beverages in the inn (from the bartender and one of the waitresses).

Most important places in the Three Old Kegs

1. Starting location

The exploration of this area starts just outside the inn. You can head inside (M3,3) or look around the building. By doing the latter you will be able to take out the bandits (M3,2), or speak with Aileen (M3,4). If you want to leave the place, head towards the northern or southern edge of the map.

5. The bar

Not long after reaching the bar, a brawl between two antagonistic captains will begin. A side quest - Bar Fight - is associated with this encounter. You can take part in it by breaking up the brawl, or by joining one of the sides of the conflict.

7. Refugees

You can speak with a group of refugees about the gold that was taken from Ophyllis - an incident you've learned about during your stay at the Ducal Palace. If you didn't speak with the man, Ophyllis can be found in the palace basement (M2,12) (My Missed Fortune side quest).

9. Minsc and Dynaheir's room

Minsc will be standing at the entrance to the room, whereas Dynaheir can be found inside of it. You can invite them to your party - you won't have to complete any additional quests for that to happen. The only limitation is the fact that you have to invite both Minsc and Dynaheir - they have to travel together and won't join your party separately. More on that topic can be found in the Companions chapter of this guide.

A list of quests unlocked in the Three Old Kegs

The Dry Crier (side quest) - This quest can be unlocked by speaking with Robel. The man can be found at the entrance to the inn (M3,3). You can agree to bring him a beverage for his dry throat.

Corpse Disposal (side quest) - You must speak with Aileen, who can be found in the backyard of the inn (M3,4). You can pay for the corpse disposal, or ask her a number of questions to force her to reveal the truth.

Bar Fight (side quest) - The brawl takes place on the ground floor of the inn (M3,5). You can ignore it, try to convince them to stop the fight, or side with one of the captains and begin the encounter.

Meeting of the Minds (side quest) - You will meet a group of aristocrats on the highest floor of the inn (M3,10). They conspire against the council. You can either kill them, blackmail them and take their belongings, or lie that you share their opinion, causing them to get arrested.

What? Get Out! (side quest) - this quest doesn't appear in your journal. You can unlock it after reaching Delanda's room (M3,11) - you have to be aggressive during the conversation and / or decline to leave the room. You can either force an encounter with her guard, or chase both her and her bodyguard from the room.

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