Training - p. 1 | Desmond's Journey AC: Revelations Guide
Last update: 11 May 2016
Desmond's Journey, Part 2: Training
After mission start go forward until you reach the room with moving white squares. In such places all objects created by you will be moving in a certain direction.
Your first task is to get to the tunnel at the top. It is located on the other side of the chamber. Get there by quickly creating ramps.
A bit further you'll find a shaft with white squares floating up. Just create a walkway there and stand upon it to get to the upper floor.
There is another chamber with a corridor located high above. You have to get there by using ramps.
Move forward until you reach the tunnel with dark blue blocks.
Walk them around at the top and then jump down and create a walkway next to the exit.
In the next room you'll see walls with orange markings on them. You can't create objects on their height.
First walk over first orange line and then jump into the hole on the other side of the chamber. During your fall keep the camera down, so you can create a walkway when you pass orange barriers.
A bit further you'll see more white squares. This time they pull all objects down.
Walk on the narrow walkway to get to another similar shaft. In order to get upstairs, quickly create ramps. If you run out of place in one direction, start creating them to the left or to the right. It is important going up all the time.
At the end of the dark corridor, go up again until you'll reach the room with orange walls. Look for a place with floating white squares and create a walkway there. Jump onto it and you'll be taken to the other side of the room.