Metropolis - p. 1 | Desmond's Journey
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Desmond's Journey, Part 4: Metropolis
In the first room you'll see many red lasers. In order to bypass them, create a walkway above the precipice and stand on its edge.
When beams will bypass each other directly in front of you, quickly run through the square they just created.
Another similar puzzle can be found on the upper floor. This time run between lasers on the right side of the corridor.
In the third case walk on the left side and instead of the first walkway, create the ramp to get a little higher.
After getting to the other side, go up again.
A corridor on the left will lead you to the room with laser barriers. Turn right and move forwards, walking on the ramps over low blockades.
An exit is guarded by flashing beams. Go to the other side as soon as they disappear.
Further way leads down.
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