Escape - p. 1 | Desmond's Journey
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Desmond's Journey, Part 3: Escape
After beginning of the level move forward until you reach a hole with orange edge. You have to jump into it and create a walkway under your feet while falling down.
When you land, turn around and then get to the stone beams placed along and across the room.
Standing at the end of one of them you should see a hand symbol.
Move towards it using the walkway on the left and then activate it.
You'll unlock the passage on the other side.
In order to get there, climb the highest beam and jump down one level. Now you can use your own objects.
In the narrow corridor with dark blue block, go to the upper left.
You'll find there a large room with an orange grid. It destroys all objects which pass through it.
In order to get to its other side, follow it quickly until you reach the platform on the left.
Low steps will lead you to the chamber with high pillars. Move from one to another, avoiding grids floating around. You have to get to the other side of the location.
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