Memory 6 | Sequence 2 - The Crossroads of The World AC: Revelations Guide
Last update: 11 May 2016
Memory 6 - On The Defense
This time you have to defend the Order's HQ against Templar. Start it with placing the leader on one of the rooftops. In order to do it, move your cursor in the selected place and press A. To place another assassins, you have to spend Morale points (visible in the left, upper corner), which can be gained for killing enemies.
Another unit which you need is Crossbowman. To call him, press RB and select the crossbow icon.
Place two Crossbowmen on the same roof where the leader stands and you'll be able to stop first wave of Templar.
When the last opponent is dead, you'll get the possibility of placing Barricades. Hold RB, select "Install Barricade" and place it near the Crossbowmen (A). It will slow down the movement of enemy troops, giving your defenders more time to kill Templar. If opponents cross to the other side of street and destroy your HQ, you'll fail.
Before the next wave of guards, you'll be able to place one more leader. Place him on the other side of the street, in front of other assassins. In this way you'll unlock the second rooftop, so you'd be able to place more units there.
Place two Riflemen units near the leader. They are very effective against armored enemies.
During the enemy attack, quickly place the second Barricade and few more assassins. You can also place the third leader on one of the empty rooftops and then add few more Crossbowmen and Riflemen.
Use cannons to destroy next wave of opponents. In order to fire the cannon, move the cursor to the enemy group and press LB. If you hold it for a moment and the release LB, you'll fire salvo. A red bar in the left upper corner shows you ammunition. It can be loaded by killing enemies.
In order to defend yourself against the next Templar attack, place assassins on all rooftops and upgrade your Barricades (select them and press A). You can place more units behind upgraded wall. Ezio himself can be very useful in the defense by shooting with his hidden gun (X). He will not only inflict some injuries this way, but also indicate the highest priority target for others.
In the last attack Templar will be joined by the battering ram. Destroy it with several cannon shots and you'll finish this memory (Gunmen are best against rams). As a reward you'll get some money, items and a new defensive unit: Air Assassin.
In order to begin the next memory, turn on the map (BACK), select the icon with an exclamation point (A) and go in that direction.
There will be a sailor waiting for you in the port, who will take you to another district.