Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough by gamepressure.com

Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough

Table of Contents

[37-M] Cartographer's Legend TW II: Pirates of The Flying Fortress Guide

Last update: 11 May 2016

Beginning: Automatically, after you've done the quests [33-M] Lovers' Conspiracy (2/2) and [32-M] The Archives.

You have everything you need to get to the flying fortress - [37-M] Cartographer's Legend - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

You have everything you need to get to the flying fortress. Teleport to [1] (Drowned Mine). From here you must get to a rocky pass in [2]. Watch out a group of enemies on the way - Pinum Sylvestris, two Pinum Brutias and two Pinum Pinasters (two wizards, two archers and a warrior-archer), and also for Poisoners and Zygophyllas by the road. After reaching [2] defeat four Olorums (two warriors and two wizards, be careful with the latter - they summon the undead) and use a nearby altar of strength if you need to.

Mark the teleport in [3] and find the door with an image of a face in [4] shown in a picture above - [37-M] Cartographer's Legend - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Mark the teleport in [3] and find the door with an image of a face in [4] shown in a picture above. Go through and you'll find yourself in [5]. Once you're there follow the rocky corridor to a large hall in [6]. The doors will close behind you.

Search the body lying on the left and take, among other things, Harp of a Thousand Strokes and Sketch. Have a look at the Sketch in your inventory, and double-click on the score that Maren gave you in one of the previous tasks (Avioyok Corr Amarok). Using the buttons play the song on a harp. It's not difficult and you should awaken Corr Amarok after a few attempts.

Now, you need to defeat him - [37-M] Cartographer's Legend - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Now, you need to defeat him. It's going to be the hardest fight in the game because of the aura of immortality that surrounds the warden. It can be switched off for only 23 seconds when you've shifted the four levers located in the hall. (You'd better locate them before the battle, so that you won't have to look for them then). Unfortunately, after the 23 seconds the warden's heath will come back to a maximum, so you really have to hurry.

His blows are very strong, especially the series of blows ending in a powerful strike that knocks you down can be a problem - [37-M] Cartographer's Legend - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

His blows are very strong, especially the series of blows ending in a powerful strike that knocks you down can be a problem. If you can't beat him use the Basilisk Eye Ring, which makes the opponent get twice as much damage as he inflicted on you. Look through Corr Amarok's resistances and use the weapons, spells or arrows (depending on your profession), which will wound the boss the most.

Once you've conquered him search the body. You'll find four Attribute Crystals and a Sturdy Crown. Go through the newly open gate and run the only possible way to [7]. Unlock the door, use a teleport and move to the flying fortress - you'll appear in [8] on the map below.

Go up the stairs and listen to what three souls in [9] are talking about - [37-M] Cartographer's Legend - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Go up the stairs and listen to what three souls in [9] are talking about. You'll receive 35,000 XP. Now talk to each soul. The one standing on the right, Cedric, will give you a Treating Beverage - the equivalent of a healing potion. The Snowdrop standing in [10] will only tell you a few words of encouragement, but if you are nice to Alysha Adeline in [11] and you'll apologize her for your lack of respect, you'll receive a crystal, Amethyst Rose.

Climb up the nearby stairs to the second ship level - you'll appear in [12] - [37-M] Cartographer's Legend - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Climb up the nearby stairs to the second ship level - you'll appear in [12]. On the way you can talk to Ulgrim, and then to Tengo in [13]. The latter will let you take a double-handed katana Kikuchiyo from the nearby chest. There is a door next to the chest. Go through and run to [14]. You'll talk to Zygy, The Ferrier on the way. Open the gate behind him and enter the cartographer's cabin. You'll move to his mind and get a new quest.

Do the quest [38-M] Unknown Place - [37-M] Cartographer's Legend - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Do the quest [38-M] Unknown Place.

Notice! This task will remain in your journal till the very end of the game. It can't be "completed".

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Zuxxez or Reality Pump. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.