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Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough by gamepressure.com

Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough

Table of Contents

[23-S] Dice Challenge TW II: Pirates of The Flying Fortress Guide

Last update: 11 May 2016

Beginning: Billy Bugeyes will talk to you about this quest after you've completed [17-S] Pirates Don't Cry and [20-M] Needle in the Hay.

If you completed the two quests mentioned above, then you can talk to Billy Bugeyes about the next - [23-S] Dice Challenge - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

If you completed the two quests mentioned above, then you can talk to Billy Bugeyes about the next. You'll find him (drunk as usual) under the deck. Billy will suggest playing dice. Accept the proposal and wait till he approaches the table. Do the same, save the game, and start the game (choose 'Lucky throw' on a game list). You simply must throw a bigger number of pips than your opponent in two throws. You'll receive 7,500 XP and Greater Magnifying Potion after you've won for the first time. You'd better save the game right now.

This time you must defeat Billy at the first attempt, that's why it was necessary to save the game - [23-S] Dice Challenge - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

This time you must defeat Billy at the first attempt, that's why it was necessary to save the game. Try until you succeed, and when you do you'll receive 7,500 XP, Captain's Journal - Volume III, 200 auras, and +6 to reputation among the pirates.

Do the quest [24-S] Deck-journals - Volume III - [23-S] Dice Challenge - Walkthrough - Two Worlds II: Pirates of The Flying Fortress - Game Guide and Walkthrough

Do the quest [24-S] Deck-journals - Volume III.

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