List of buildings and their statistics | They Are Billions Game guide They Are Billions guide, walkthrough
Last update: 27 June 2019
Below you will find list of all buildings & their statistics.
- Category - colonists buildings
- Category - resource buildings
- Category - energy-generating buildings
- Category - industry buildings
- Category - Military buildings
- Category - Defense buildings
Category - colonists buildings
Name | Technology | Statistics | Cost | Provides |
Tent | Available since the beginning | HP:60 Shield: 15 Watch Range: 6 | 4 food 1 energy 30 gold | 4 colonists 2 workers 8 gold |
Cottage | Available in Wood Workshop | HP:200 Shield: 50 Watch Range: 6 | 8 food 3 energy 12 wood 120 gold | 8 colonists 4 workers 18 gold |
Stone House | Available in Stone Workshop | HP:500 Shield: 125 Watch Range: 6 | 18 food 10 energy 5 wood 10 stone 300 gold | 16 colonists 8 workers 40 gold |
Category - resource buildings
Name | Technology | Statistics | Cost | Provides |
Hunters Cottage | Available since the beginning | HP:160 Shield: 40 Watch Range: 6 | 1 energy 80 gold Upkeep: 2 gold | 1-20 food |
Fisherman Cottage | Available since the beginning | HP:160, Shield: 40, Watch Range: 6 | 1 energy 80 gold Upkeep: 2 gold | 1-20 food |
Farm | Available in Wood Workshop | HP:300 Shield: 75 Watch Range: 6 | 4 energy 300 gold 30 wood Upkeep: 20 gold | 2-64 food 12 colonists |
Advanced Farm | Available in Foundry | HP:500 Shield: 125 Watch Range: 7 | 30 energy 4 workers 1200 gold 30 wood 20 stone 20 iron 20 oil Upkeep: 50 gold | 4-128 food 24 colonists |
Quarry | Available since the beginning | HP:200 Shield: 50 Watch Range: 6 | 4 energy 300 gold 30 wood 4 workers Upkeep: 6 gold | ~max.5 stone/iron |
Advanced Quarry | Available in Foundry | HP:600 Shield: 150 Watch Range: 6 | 15 energy 1200 gold 30 wood 20 iron 20 oil 4 workers Upkeep: 30 gold | |
Sawmill | Available since the beginning | HP:200 Shield: 50 Watch Range: 6 | 4 energy 300 gold 4 workers Upkeep: 4 gold | 1-20 wood |
Oil Platform | Available in Foundry | HP:500 Shield: 125 Watch Range: 7 | 30 energy 1200 gold 20 stone 20 iron 8 workers Upkeep: 80 gold | 10 oil |
Category - energy-generating buildings
Name | Technology | Statistics | Cost | Provides |
Tesla Tower | Available since the beginning | HP: 140 Shield: 35 Watch Range: 8 | 200 gold 10 wood 1 worker Upkeep: 4 gold | Improves range of the colony |
Mill | Available since the beginning | HP: 200 Shield: 50 Watch Range: 6 | 300 gold 20 wood 4 workers Upkeep: 6 gold | 30 energy |
Advanced Mill | Available in Foundry | HP: 600 Shield: 150 Watch Range: 7 | 800 gold 20 wood 10 iron 4 workers Upkeep: 30 gold | 50 energy |
Power Plant | Available in Foundry | HP: 800 Shield: 200 Watch Range: 6 | 800 gold 50 wood 30 stone 4 workers Upkeep: 40 gold Upkeep: 5 wood Upkeep: 5 stone | 180 energy |
Category - industry buildings
Name | Technology | Statistics | Cost | Provides |
Warehouse | Available since the beginning | HP: 1000 Shield: 250 Watch Range: 7 | 8 workers 4 energy 40 wood 40 stone 400 gold Upkeep: 30 gold | Increases storage capacity: 50 Increases gold capacity: 2000 Increased production of buildings in range by 20% |
Wood Workshop | Available since the beginning | HP: 800 Shield: 200 Watch Range: 7 | 10 workers 10 energy 40 wood 40 stone 1000 gold Upkeep: 40 gold | |
Stone Workshop | Available in Wood Workshop | HP: 1000 Shield: 250 Watch Range: 7 | 15 workers 20 energy 40 wood 40 stone 1000 gold Upkeep: 40 gold | |
Foundry | Available in Stone Workshop | HP: 1500 Shield: 375 Watch Range: 7 | 20 workers 50 energy 30 wood 30 stone 50 iron 2000 gold Upkeep: 100 gold | |
Market | Available in Wood Workshop | HP: 500 Shield: 125 Watch Range: 7 | 8 workers 8 energy 30 wood 40 stone 400 gold Upkeep: 30 gold | Automatically sells resource surplus that can't fit the warehouses Enables buying and selling resources Reduces upkeep of civilian buildings by 20% food. The bonuses don't stack. Additional building changes prices to more affordable. Max. 3 buildings. |
Bank | Available in Stone Workshop | HP: 1000 Shield: 250 Watch Range: 7 | 10 workers 20 energy 50 wood 50 stone 1000 gold | Increases gold income of all civilian buildings in the range by 30%. The bonuses don't stack. |
Category - Military buildings
Name | Technology | Statistics | Cost |
Soldiers Center | Available since the beginning | HP: 800 Shield: 400 Watch Range: 7 | 6 energy 450 gold 8 workers 20 wood 20 stone Upkeep: 14 gold |
Engineering Center | Available in Foundry | HP: 1000 Shield: 500 Watch Range: 7 | 50 energy 2000 gold 20 workers 40 stone 40 iron |
Lookout Tower | Available in Wood Workshop | HP: 300 Shield: 75 Watch Range: 24 | 300 gold 1 worker 10 wood |
Radar Tower | Available in Foundry | HP: 500 Shield: 125 Watch Range: 40 | 10 energy 800 gold 2 workers 10 wood 10 stone 10 iron Upkeep: 30 gold |
Great Ballista | Available in Wood Workshop | HP: 1000 Shield: 500 Watch Range: 12 | 2 energy 500 gold 2 workers 20 wood Upkeep: 15 gold |
Executor | Available in Foundry | HP: 2000 Shield: 1000 Watch Range: 12 | 10 energy 1200 gold 4 workers 20 stone 30 iron Upkeep: 50 gold |
Shocking Tower | Available in Stone Workshop | HP: 1000 Shield: 500 Watch Range: 8 | 30 energy 600 gold 4 workers 30 wood 30 stone Upkeep: 20 gold |
Category - Defense buildings
Name | Technology | Statistics | Cost | Provides |
Wood Wall | Available since the beginning | HP: 400 | 3 wood 10 gold | Stops zombies. Colonists can get through |
Stone Wall | Dostepne w Stone Workshop | HP: 1000 | 3 stone 30 gold | Stops zombies. Colonists can get through |
Wood Gate | Available since the beginning | HP: 600 | 10 wood 50 gold | Units can pass through |
Stone Gate | Available in Stone Workshop | HP: 1500 | 3 wood 6 stone 200 gold | Units can pass through |
Wood Tower | Available since the beginning | HP: 800 Shield: 200 | 10 wood 120 gold | Increased range of units on the tower by +2 |
Stone Tower | Available in Stone Workshop | HP: 2000 Shield: 500 | 10 wood 10 stone 450 gold | Increased range of units on the tower by +3 |
Stakes Trap | Available since the beginning | HP: 100 | 3 wood 30 gold | Slows down and deals small damage to a zombie |
Wire Fence Trap | Available in Foundry | HP: 200 | 3 iron 100 gold | Slows down and deals small damage to a zombie |