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They Are Billions Guide by gamepressure.com

They Are Billions Guide

Table of Contents

List of buildings and their statistics | They Are Billions Game guide They Are Billions guide, walkthrough

Last update: 27 June 2019

Below you will find list of all buildings & their statistics.

Category - colonists buildings

Name

Technology

Statistics

Cost

Provides

Tent

Available since the beginning

HP:60

Shield: 15

Watch Range: 6

4 food

1 energy

30 gold

4 colonists

2 workers

8 gold

Cottage

Available in Wood Workshop

HP:200

Shield: 50

Watch Range: 6

8 food

3 energy

12 wood

120 gold

8 colonists

4 workers

18 gold

Stone House

Available in Stone Workshop

HP:500

Shield: 125

Watch Range: 6

18 food

10 energy

5 wood

10 stone

300 gold

16 colonists

8 workers

40 gold

Category - resource buildings

Name

Technology

Statistics

Cost

Provides

Hunters Cottage

Available since the beginning

HP:160

Shield: 40

Watch Range: 6

1 energy

80 gold

Upkeep: 2 gold

1-20 food

Fisherman Cottage

Available since the beginning

HP:160,

Shield: 40,

Watch Range: 6

1 energy

80 gold

Upkeep: 2 gold

1-20 food

Farm

Available in Wood Workshop

HP:300

Shield: 75

Watch Range: 6

4 energy

300 gold

30 wood

Upkeep: 20 gold

2-64 food

12 colonists

Advanced Farm

Available in Foundry

HP:500

Shield: 125

Watch Range: 7

30 energy

4 workers

1200 gold

30 wood

20 stone

20 iron

20 oil

Upkeep: 50 gold

4-128 food

24 colonists

Quarry

Available since the beginning

HP:200

Shield: 50

Watch Range: 6

4 energy

300 gold

30 wood

4 workers

Upkeep: 6 gold

~max.5 stone/iron

Advanced Quarry

Available in Foundry

HP:600

Shield: 150

Watch Range: 6

15 energy

1200 gold

30 wood

20 iron

20 oil

4 workers

Upkeep: 30 gold

 

Sawmill

Available since the beginning

HP:200

Shield: 50

Watch Range: 6

4 energy

300 gold

4 workers

Upkeep: 4 gold

1-20 wood

Oil Platform

Available in Foundry

HP:500

Shield: 125

Watch Range: 7

30 energy

1200 gold

20 stone

20 iron

8 workers

Upkeep: 80 gold

10 oil

Category - energy-generating buildings

Name

Technology

Statistics

Cost

Provides

Tesla Tower

Available since the beginning

HP: 140

Shield: 35

Watch Range: 8

200 gold

10 wood

1 worker

Upkeep: 4 gold

Improves range of the colony

Mill

Available since the beginning

HP: 200

Shield: 50

Watch Range: 6

300 gold

20 wood

4 workers

Upkeep: 6 gold

30 energy

Advanced Mill

Available in Foundry

HP: 600

Shield: 150

Watch Range: 7

800 gold

20 wood

10 iron

4 workers

Upkeep: 30 gold

50 energy

Power Plant

Available in Foundry

HP: 800

Shield: 200

Watch Range: 6

800 gold

50 wood

30 stone

4 workers

Upkeep: 40 gold

Upkeep: 5 wood

Upkeep: 5 stone

180 energy

Category - industry buildings

Name

Technology

Statistics

Cost

Provides

Warehouse

Available since the beginning

HP: 1000

Shield: 250

Watch Range: 7

8 workers

4 energy

40 wood

40 stone

400 gold

Upkeep: 30 gold

Increases storage capacity: 50

Increases gold capacity: 2000

Increased production of buildings in range by 20%

Wood Workshop

Available since the beginning

HP: 800

Shield: 200

Watch Range: 7

10 workers

10 energy

40 wood

40 stone

1000 gold

Upkeep: 40 gold

 

Stone Workshop

Available in Wood Workshop

HP: 1000

Shield: 250

Watch Range: 7

15 workers

20 energy

40 wood

40 stone

1000 gold

Upkeep: 40 gold

 

Foundry

Available in Stone Workshop

HP: 1500

Shield: 375

Watch Range: 7

20 workers

50 energy

30 wood

30 stone

50 iron

2000 gold

Upkeep: 100 gold

 

Market

Available in Wood Workshop

HP: 500

Shield: 125

Watch Range: 7

8 workers

8 energy

30 wood

40 stone

400 gold

Upkeep: 30 gold

Automatically sells resource surplus that can't fit the warehouses

Enables buying and selling resources

Reduces upkeep of civilian buildings by 20% food. The bonuses don't stack.

Additional building changes prices to more affordable. Max. 3 buildings.

Bank

Available in Stone Workshop

HP: 1000

Shield: 250

Watch Range: 7

10 workers

20 energy

50 wood

50 stone

1000 gold

Increases gold income of all civilian buildings in the range by 30%. The bonuses don't stack.

Category - Military buildings

Name

Technology

Statistics

Cost

Soldiers Center

Available since the beginning

HP: 800

Shield: 400

Watch Range: 7

6 energy

450 gold

8 workers

20 wood

20 stone

Upkeep: 14 gold

Engineering Center

Available in Foundry

HP: 1000

Shield: 500

Watch Range: 7

50 energy

2000 gold

20 workers

40 stone

40 iron

Lookout Tower

Available in Wood Workshop

HP: 300

Shield: 75

Watch Range: 24

300 gold

1 worker

10 wood

Radar Tower

Available in Foundry

HP: 500

Shield: 125

Watch Range: 40

10 energy

800 gold

2 workers

10 wood

10 stone

10 iron

Upkeep: 30 gold

Great Ballista

Available in Wood Workshop

HP: 1000

Shield: 500

Watch Range: 12

2 energy

500 gold

2 workers

20 wood

Upkeep: 15 gold

Executor

Available in Foundry

HP: 2000

Shield: 1000

Watch Range: 12

10 energy

1200 gold

4 workers

20 stone

30 iron

Upkeep: 50 gold

Shocking Tower

Available in Stone Workshop

HP: 1000

Shield: 500

Watch Range: 8

30 energy

600 gold

4 workers

30 wood

30 stone

Upkeep: 20 gold

Category - Defense buildings

Name

Technology

Statistics

Cost

Provides

Wood Wall

Available since the beginning

HP: 400

3 wood

10 gold

Stops zombies. Colonists can get through

Stone Wall

Dostepne w Stone Workshop

HP: 1000

3 stone

30 gold

Stops zombies. Colonists can get through

Wood Gate

Available since the beginning

HP: 600

10 wood

50 gold

Units can pass through

Stone Gate

Available in Stone Workshop

HP: 1500

3 wood

6 stone

200 gold

Units can pass through

Wood Tower

Available since the beginning

HP: 800

Shield: 200

10 wood

120 gold

Increased range of units on the tower by +2

Stone Tower

Available in Stone Workshop

HP: 2000

Shield: 500

10 wood

10 stone

450 gold

Increased range of units on the tower by +3

Stakes Trap

Available since the beginning

HP: 100

3 wood

30 gold

Slows down and deals small damage to a zombie

Wire Fence Trap

Available in Foundry

HP: 200

3 iron

100 gold

Slows down and deals small damage to a zombie

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