Lift the grate that Trico's tail is caught in | Walkthrough
Your task is to lift the gate, which will free Trico and enable him to continue exploration with you. Walk ahead and, at the first opportunity, turn left. There is a lever here. After you pull it, this will wake up the armored knight. Quickly return to Trico and let him deal with this.
Once again, follow the corridor, but this time take the right leg after you reach a fork. In this location, there are several knights and they will come back to life after you come closer. Just like earlier, retreat and get to Trico. After the battle, remember to soothe the beast down and make sure that there are no spears in his body.
Explore the corridor to the right. Continue along your path until you reach a ladder up which you have to climb. Follow the narrow path between walls and grates. You will get to a handle. Grab onto it and lean the analog stick down. Do not release it until the gate has fully opened, because this is the only way to free Trico. Return to the corridor, head towards the building exit and let Trico deal with the last armored knight.
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