Escape from Butcher Bay - Work Pass #2 | Escape from Butcher Bay TC of Riddick: AoDA Guide
Last update: 11 May 2016
Exit the elevator. Ignore an electrified fence, because you won't have to get to the other side. Instead proceed to your left. Start off by destroying a grating [#252] in order to get to a ventilation shaft. Explore the tunnel and you'll find a cigarette pack (36 - Tower 17).
[#252]
Exit the shaft and locate a small box to your right. Get on top of the box. Approach the wall and press the action key. This should result in Riddick grabbing the ledge [#253]. You can climb up. Notice that there's a mech beneath your position, so you'll have to focus on avoiding this opponent in order to survive.
[#253]
Go to your left and make sure to remain on the small platform. Eventually you should be able to locate a new hangrail [#254]. Use the hangrail to get to the other side and allow Riddick to land automatically instead of pressing the action key earlier.
[#254]
It's EXTREMELY important that you hide your tranquilizer gun, because otherwise you would soon end up in a lot of trouble. Notice that you've returned to the area where you met Shurik. Sadly this only means you'll have to deal with a mech again [#255]. You can't land without him noticing you, so make sure not to injure Shurik. This also includes you not landing on him, because such an action would result in his death.
[#255]
Once you've safely landed on the ground start RUNNING towards the passageway leading back to the Recreation Area [#256]. Don't think you'll be safe in a new corridor, because there's a high probability that you'll also have to avoid security turrets. Get to the exit as soon as possible in order to prevent Riddick from losing too many health units.
[#256]