Assault on Dark Athena - Crewquarters | Assault on Dark Athena TC of Riddick: AoDA Guide
Last update: 11 May 2016
Map of the area:
Map legend: 1 - starting area; 2 - medical station; 3 - Bounty Card; 4 - encounter with the first group of thugs and a Bounty Card; 5 - encounter with the second group of thugs; 6 - Bounty Card; 7 - miniboss; 8 - ventilation shaft; 9 - Margo's hideout and a Bounty Card
You must be patient, because you'll take part in a new decontamination procedure at the beginning of this level. Once you're inside a new room examine the wall to your right to find a NanoMED health unit. I would now recommend that you go your left and eventually you'll come across a bounty card - Treakin Badba) [#443].
[#443]
Turn around once you've taken the card and head forward until you get to a small door. Sadly you're going to be attacked by three enemies here [#444]. Remain in front of the entrance or go back to the previous area. The most important thing here is to prevent them from surrounding Riddick. Just as before, watch out for a bandit equipped with a club. As long as you don't make any major mistakes you shouldn't lose more than one health unit.
[#444]
Once you've taken out all the hostiles you can examine their bodies to find a combat knife. This weapon may come in handy when fighting a miniboss, so you should pick it up. Proceed to the narrow passageway once again. This time inspect the area to your right and you'll find a bounty card (Bracer Neglina) on a small round table [#445]. Go to the next corridor.
[#445]
You'll have to defeat two other crew members in the next corridor [#446]. Make sure to avoid attacks of a guy with a large club. Once they're gone proceed forward, chasing after Margo. Choose your blades or a combat knife and prepare to go up against a miniboss.
[#446]
You'll soon notice that a bouncer has appeared in front of Margo's room. Defeating him is not going to be easy and there are a few important things for you to remember about. I would strongly recommend that you return to the previous corridor [#447]. The boss will follow you, however he won't go through the door. This will allow you to regenerate easily. Start attacking him. A combat knife is a slightly better choice here, because he'll have more problems blocking your attacks. Avoid his strongest punch and eventually you'll kill him.
[#447]
Once you've won the duel don't be so quick with trying to complete your current objective. Instead check both toilets located to your left [#448]. The first area contains a cartridge and in the other one you'll find a cigarette pack (Lawrence "Rendar" Unconscious). You should also consider going back to the health station in order to heal before the next battle.
[#448]
Margo has barricaded himself in his quarters, but thankfully it won't be a big problem. Just keep moving forward until you get to a more open area. Turn left and locate an entrance to a ventilation shaft [#449]. Destroy the grating, head inside and use a small ladder. Make sure to choose the blades from your inventory before dropping down through a large hole.
[#449]
The duel with Margo is going to be much easier than your previous challenge. As soon as you've landed face Margo and hold the block key. Wait for him to make a move and perform a successful counterattack [#450]. The interesting part is that if you time this right Riddick will only need this one move to perform a gruesome execution on Margo!
[#450]
Approach Margo's body and press the action key. This will allow Riddick to "acquire" proof of Margo being dead - he'll take his gold tooth. Once this item is in your possession look around the cabin to find a bounty card ("Madhouse" Magee). Finish off by picking up a passcode from Margos' bed [#451]. Leave Margo's quarters through a small door.
[#451]
Watch out, because you're going to be attacked by a bandit almost immediately and his colleague will arrive shortly from your right [#452]. Winning here shouldn't be too difficult, however you must prevent the main character from losing too much health. Return to the area where you've started exploring this level. Kill the third crew member and use the large passageway to go back to Celldecks.
[#452]