Escape from Butcher Bay - Container Router - part 2 | Escape from Butcher Bay TC of Riddick: AoDA Guide
Last update: 11 May 2016
Watch out for one of the technicians, because he may arrive here shortly. Thankfully he's not carrying any real weapons, so defeating him should be simple. Make sure to check his body when he's dead to collect his keycard [#303]. There's also a NanoMED health unit on the wall if you're in need of healing.
[#303]
Look around a little and find a hole in the ceiling [#304]. Climb on top of the red crate and from there you should be able to get to the attic. You can find a cigarette pack (46 - Tower 17-3) here, so I guess it's worth your time. Go back down and proceed to the corridor where you first saw the technician. Use a computer terminal and see what happens to your right.
[#304]
Turn around, head forward and after that go to your right. There's a new control panel on the wall [#305] and you must use it. Proceed to a room to your left and it'll turn out to be an elevator. Wait here for a few seconds to be transported to a new level. Use a control panel and you'll find yourself standing inside a well-known location. This time ignore both ladders and proceed forward. Use your newly acquired keycard to open a door.
[#305]
You'll have to be very careful here, because you'll soon come across one of the guards. Destroy the left light. You can wait for the guard here or you can hide somewhere to your left [#306]. Either way wait for him to get closer and stun him with your tranquilizer gun. Afterwards finish him off with a melee hit.
[#306]
Approach the next corner carefully and disable new lights from a larger distance. Turn on Eyeshine and notice a laser trap directly in front of you [#307]. Your objective will be to jump over the beam, however you won't die if you touch it. The main reason is that it's dark here, so the nearby security turrets won't be able to find a target. Sadly you can't rely on this tactics forever, so it would be a good idea to practice jumping right now, when it's relatively safe in the area.
[#307]
Watch out for a new opponent - he will appear around the corner. Kill him before your moves are noticed. Once you've reached a new corridor climb on top of one of the crates and disable all the lights [#308]. A third guard is standing nearby. Stun him and jump over the second laser beam to get to him. Obviously you must execute him before he wakes up.
[#308]
Proceed to a much larger room. You won't have to use your gun here to destroy other lamps, because you won't encounter any new guards in the vicinity. Focus on finding a ladder [#309] and use the ladder to get to the upper level. Once you're there get inside a ventilation shaft. Go to the other end and you shouldn't have any problems finding a cigarette pack (48 - Take-off Platform). Take the pack and go back to the big room.
[#309]
Head over to a larger gate and turn left to locate a small passageway. Be careful, because you may be attacked by one of the workers here [#310]. Get rid of the opponent and proceed to that hallway. Keep moving forward until you find a computer terminal. Sadly when you try to use the terminal you'll find out that it needs more power. As a result go back to the big door and head through there.
[#310]