Escape from Butcher Bay - Feed Ward #2 | Escape from Butcher Bay TC of Riddick: AoDA Guide
Last update: 11 May 2016
Both scenarios end in the same way - with you being dragged into a interrogation room. Abbott will be waiting for you inside and this time you'll have to get rid of him once and for all. Notice that he's carrying a club, so move back the second this duel starts [#163].
[#163]
Abbott's attacks are going to be rather slow due to the fact that he's carrying a heavy weapon, so you shouldn't have problems performing successful counterattacks [#164]. Make sure that he hits only a few items, because you can't sustain too many blows. Don't think about restarting this duel if you have only a small portion of energy left at the end of the fight, because you'll regenerate for free soon enough. Inspect Abbott's body. Take his club, as well as a keycard.
[#164]
If you've strictly followed my instructions you should have only four quests on your list at the moment - The Mines (primary quest), Blueskins, Wilkins and Snitch-list. Start moving forward and then turn left. There's a medical station here [#165] and you can use it to extend your life bar by one square. Don't forget that you'll also heal Riddick by doing so.
[#165]
Georgie should be standing to your right. You can talk to him, but ignore his offer of distracting some of the nearby guards, because there are other ways of spending 50 credits. MAKE SURE you've holstered your weapon and approach a small console on the left wall [#166]. Travel to Recreation Area, after which go to Tower 17 Base.
[#166]