Assault on Dark Athena - Dronemile - part 1 | Assault on Dark Athena TC of Riddick: AoDA Guide
Last update: 11 May 2016
There's a NanoMED health unit in the first room and you should decide to use it if you've suffered some injuries. Once you're fully healed take out all nearby lamps after which proceed to a door marked as Gravity Generator 2 [#507]. I have to warn you here about one important thing. In the next room you'll have to be careful while trying to get to the exit, because you'll notice that you're being pulled towards the generator. You shouldn't have any major problems maintaining balance, as long as you're careful enough.
[#507]
Carefully open the door leading to the generator room and use your tranquilizer gun to stun two guards [#508]. Don't forget to finish them off as soon as possible. A third guard should arrive from your left and you'll have to take care of him as well. You can now destroy a few nearby lamps or you can start moving to the exit right away.
[#508]
I would recommend that you examine bodies of those who weren't dragged away, because you'll be given an opportunity to collect a submachine gun. You'll soon notice a new group of guards heading your way [#509]. I wouldn't recommend using a tranquilizer gun. Instead choose an assault rifle or the submachine gun from your inventory. Don't forget to keep crouching while shooting and to stay as far away from the ledge as possible. Hide each time you've suffered a few hits, so you won't lose all health units.
[#509]
Before you head to the exit move to the central area of the generator room and examine your surroundings. A bounty card (Kari Merrystar) can be found near the ledge [#510], so you'll have to be EXTREMELY careful while trying to get it. Press the crouch key and keep moving towards the card slowly. I would recommend that you keep pressing the opposite movement key rapidly. As soon as you've collected the card move away from the ledge and go to a new door.
[#510]
This is also going to be a challenging section of the mission, mostly because you'll have to kill a lot of enemy units. There are a few lamps ahead, however destroying all of them won't do the trick. Still, you should focus on eliminating enemy units from the shadows whenever possible [#511]. At first you'll encounter three-four guards and two more will appear near the stairs. If you're having difficulties using a tranquilizer gun consider switching to an assault rifle.
[#511]
Make sure that you've eliminated your opposition before moving on. Eventually you'll get to a new generator room. Once inside turn right. Approach a narrow ledge CAREFULLY [#512]. Begin moving forward and make sure that you're pressing W and D keys. This should allow you to remain safe. Once you've taken a bounty card (Clubber Brassbat) go back to the main platform without turning around, because it would be too risky.
[#512]
Thankfully you won't encounter enemy units for the time being. As a result focus only on finding an entrance to a small tunnel [#513]. Head inside and start moving forward. Once you've reached the end of the tunnel all you have to do is press the action key. This will allow Riddick to perform an execution on one of the guards by throwing him at the generator.
[#513]
It won't take long before other guards show up in this area [#514]. So far I've recommended using an assault rifle, however in this case you can consider choosing a tranquilizer gun again. The main reason is that you won't be dealing with large groups, so it won't be a problem to finish off all stunned guards before they come to senses. Once they're all gone exit this area through a small door.
[#514]