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The Bureau: XCOM Declassified Game Guide & Walkthrough by gamepressure.com

The Bureau: XCOM Declassified Game Guide & Walkthrough

Table of Contents

Recon The Bureau Guide

Last update: 11 May 2016

Recons are true snipers. - Recon - Classes and abilities - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Recons are true snipers.

Recon agents are excellent shooters, destroying enemies from long range with huge damage. They use sniper rifles and they almost don't miss, so they have a lot of kills (only Carter usually has more). They are not too endure, so keep them away from enemies. They are also good at distraction (Diversion) and eliminating big groups of enemies (Fire Mission).

Recon agents divide on six subclasses. Every of them provides with other bonus:

Icon

Name

Bonus

CIA: Special Ops - Recon - Classes and abilities - The Bureau: XCOM Declassified - Game Guide and Walkthrough

CIA: Special Ops

Increases flanking damage.

FBI Field Agent - Recon - Classes and abilities - The Bureau: XCOM Declassified - Game Guide and Walkthrough

FBI Field Agent

Increases accuracy.

Technical Training - Recon - Classes and abilities - The Bureau: XCOM Declassified - Game Guide and Walkthrough

Technical Training

Decreases cooldown of abilities.

Combat Training - Recon - Classes and abilities - The Bureau: XCOM Declassified - Game Guide and Walkthrough

Combat Training

Agent causes more damage.

Endurance Training - Recon - Classes and abilities - The Bureau: XCOM Declassified - Game Guide and Walkthrough

Endurance Training

Agent obtains less damage.

Adrenal Conditioning - Recon - Classes and abilities - The Bureau: XCOM Declassified - Game Guide and Walkthrough

Adrenal Conditioning

Increases regeneration of small wounds.

Snipers are excellent at eliminating enemies. - Recon - Classes and abilities - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Snipers are excellent at eliminating enemies.

Recon Agent Abilities

Name

Level

Description

Depends on subclass

1

Depends on chosen subclass.

Critical Strike

1

Deals huge damage for chosen enemy (works also through walls!).

Hard to Kill

2

Decreases a chance for being hit. It's equally good as the alternative.

Excludes Sniper.

Sniper

2

Increases damage dealt with sniper rifle. It's equally good as the alternative.

Excludes Hard to Kill.

Eagle Eye

2

Increases damage dealt during flanking or while firing from higher position.

Cloak

3

Makes you invisible for a short time. Agent can work normally, what is useful especially during saving bleeding allies. But the second option is more profitable.

Excludes Diversion.

Diversion

3

Creates a hologram which distracts enemies. It's very useful during regrouping squad or changing its position. It works best during boss fights. Hologram has as many HP as the owner and can be "killed".

Excludes Cloak.

Endurance

3

Increases maximum HP.

Crack Shot

4

Shortens cooldown of Critical Strike. It's useful like it is, but it doesn't give you an asset during fighting with stronger enemies like the other option.

Excludes Armor Pierce.

Armor Piercer

4

With that, Critical Strike deals a lot of damage to all shields and armored enemies. At the late stage of game you will meet a lot of such enemies, so it's very good choice.

Excludes Crack Shot.

Fire Mission

5

Bombards chosen area hurting or killing nearby enemies (works also inside buildings and under the ground).

Endurance

5

Increases maximum HP.

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