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The Bureau: XCOM Declassified Game Guide & Walkthrough by gamepressure.com

The Bureau: XCOM Declassified Game Guide & Walkthrough

Table of Contents

Base Visit II (2) | Documents and letters The Bureau Guide

Last update: 11 May 2016

Document #16

New ship documentation seems to be promising. - Base Visit II (2) - Documents and letters - The Bureau: XCOM Declassified - Game Guide and Walkthrough
New ship documentation seems to be promising.

When you return from Operation Guardian or Grifter you get an access to new areas in Bureau. When you meet Faulke in Engineer, look inside the room on right. Next to the two scientists you find a note about new XCOM weapon and Recording. Those materials are interesting, it's worth to find them.

Document #17

There is always something to read in Ready Room. - Base Visit II (2) - Documents and letters - The Bureau: XCOM Declassified - Game Guide and Walkthrough
There is always something to read in Ready Room.

More Documents are in Ready Room, on the map in the middle of room.

Document #18

Firing Range isnt too pleasant for reading. - Base Visit II (2) - Documents and letters - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Firing Range isn't too pleasant for reading.

You should also look to the Firing Range, where you find more Documents.

Document #19

Great place for reading with coffee. - Base Visit II (2) - Documents and letters - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Great place for reading with coffee.

In the room on left from Operations you find also something interesting. Note is placed in the corner, next to the coffee machine.

Documents #20 and #21

Bureau scientists work all the time. - Base Visit II (2) - Documents and letters - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Bureau scientists work all the time.

When you get through disinfection zone, you can enter Laboratory. In the first room (with orange containers) you find two notes - one about Muton, the other about Infiltrator.

Documents #22, #23 and #24

You can read all day, all night. - Base Visit II (2) - Documents and letters - The Bureau: XCOM Declassified - Game Guide and Walkthrough
You can read all day, all night.

When you enter the lower part of Laboratory (container of green Elerium), look around. On the boxes and desks you can find three notes and one Recording.

Document #25

More Documents. - Base Visit II (2) - Documents and letters - The Bureau: XCOM Declassified - Game Guide and Walkthrough
More Documents.

Next note is in the Laboratory of doctor Dresner, on the left side of main Laboratory (on your way to Infiltrator). You find it at the window, on the cupboard. Next to it you can find also Recording about doctor's past.

Document #26

You can get here thanks to the additional mission. - Base Visit II (2) - Documents and letters - The Bureau: XCOM Declassified - Game Guide and Walkthrough
You can get here thanks to the additional mission.

Another note can be found during the Investigation Find Missing Silacoid ordered by doctor Dresner. To find this note, you have to kill the first alien in the disinfection room and then scare the other one from the bathroom. Only then you can enter the room with frightened soldier, on the first floor. Documents are on the table.

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