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The Bureau: XCOM Declassified Game Guide & Walkthrough by gamepressure.com

The Bureau: XCOM Declassified Game Guide & Walkthrough

Table of Contents

Engineer The Bureau Guide

Last update: 11 May 2016

Engineers provide you with technical support. - Engineer - Classes and abilities - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Engineers provide you with technical support.

Engineers specialize in setting up useful devices on battlefield: they can set up mines and create advanced XCOM cannons which deal huge damage and are endure. Those agents don't fit into direct fight, because they deal minimum damage and use shotguns efficient only for short distances. Mines also aren't too useful as aliens routes are difficult to predict. So, as you can see, the main asset of an engineer is an ability to set up cannons.

Engineers divide on six subclasses. Every of them provides you with different bonus:

Icon

Name

Bonus

Gunsmith - Engineer - Classes and abilities - The Bureau: XCOM Declassified - Game Guide and Walkthrough

Gunsmith

Increases weapon accuracy.

Grease Monkey - Engineer - Classes and abilities - The Bureau: XCOM Declassified - Game Guide and Walkthrough

Grease Monkey

Expands time duration of all abilities. Set up XCOM cannons have additional HP.

Technical Training - Engineer - Classes and abilities - The Bureau: XCOM Declassified - Game Guide and Walkthrough

Technical Training

Abilities regenerate faster.

Combat Training - Engineer - Classes and abilities - The Bureau: XCOM Declassified - Game Guide and Walkthrough

Combat Training

Agent deals more damage.

Endurance Training - Engineer - Classes and abilities - The Bureau: XCOM Declassified - Game Guide and Walkthrough

Endurance Training

Agent receives less damage.

Adrenal Conditioning - Engineer - Classes and abilities - The Bureau: XCOM Declassified - Game Guide and Walkthrough

Adrenal Conditioning

Increases regeneration of small wounds.

Engineers are very good at short distances. - Engineer - Classes and abilities - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Engineers are very good at short distances.

Engineer Agent Abilities

Name

Level

Description

Depends on subclass

1

Depends on chosen subclass.

Scatter

1

Frightens enemies on the chosen area and force them to run away.

Mines

2

Sets up mines in the chosen place.

Endurance

2

Increases maximum HP.

Demolitions Master

3

Mines regenerates faster. As it's not especially useful ability, this upgrade isn't a good choice.

Excludes Shotgunner.

Shotgunner

3

Increases accuracy and damage of engineer.

Excludes Demolitions Master.

Rocket Turret

4

Sets up rocket turret on the battlefield which deals huge damage and has long range (but it fires rarely). It's good to set up away from enemies, to use its maximum range.

Excludes Laser Turret.

Laser Turret

4

Sets up laser turret which deals a lot of damage for short and medium distance. It fires so rapidly, that it nails enemies down and don't let them move (so they become an ideal target for some grenades).

Excludes Rocket Turret.

Endurance

4

Increases maximum HP.

Fortified Turrets

5

Turrets/Cannons set up by Engineer have shield which makes them more difficult to destroy. It's very useful ability which let you have both very strong fire support and additional cover (squad members can also hide behind shield).

Excludes Monkeywrench.

Monkeywrench

5

Increases damage dealt by squad members to mechanical targets. The previous option is more useful.

Excludes Fortified Turrets.

Heavy Metals

5

Increases damage dealt by all set up tools.

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