Engineer The Bureau Guide
Last update: 11 May 2016
Engineers specialize in setting up useful devices on battlefield: they can set up mines and create advanced XCOM cannons which deal huge damage and are endure. Those agents don't fit into direct fight, because they deal minimum damage and use shotguns efficient only for short distances. Mines also aren't too useful as aliens routes are difficult to predict. So, as you can see, the main asset of an engineer is an ability to set up cannons.
Engineers divide on six subclasses. Every of them provides you with different bonus:
Icon | Name | Bonus |
Gunsmith | Increases weapon accuracy. | |
Grease Monkey | Expands time duration of all abilities. Set up XCOM cannons have additional HP. | |
Technical Training | Abilities regenerate faster. | |
Combat Training | Agent deals more damage. | |
Endurance Training | Agent receives less damage. | |
Adrenal Conditioning | Increases regeneration of small wounds. |
Engineer Agent Abilities
Name | Level | Description |
Depends on subclass | 1 | Depends on chosen subclass. |
Scatter | 1 | Frightens enemies on the chosen area and force them to run away. |
Mines | 2 | Sets up mines in the chosen place. |
Endurance | 2 | Increases maximum HP. |
Demolitions Master | 3 | Mines regenerates faster. As it's not especially useful ability, this upgrade isn't a good choice. Excludes Shotgunner. |
Shotgunner | 3 | Increases accuracy and damage of engineer. Excludes Demolitions Master. |
Rocket Turret | 4 | Sets up rocket turret on the battlefield which deals huge damage and has long range (but it fires rarely). It's good to set up away from enemies, to use its maximum range. Excludes Laser Turret. |
Laser Turret | 4 | Sets up laser turret which deals a lot of damage for short and medium distance. It fires so rapidly, that it nails enemies down and don't let them move (so they become an ideal target for some grenades). Excludes Rocket Turret. |
Endurance | 4 | Increases maximum HP. |
Fortified Turrets | 5 | Turrets/Cannons set up by Engineer have shield which makes them more difficult to destroy. It's very useful ability which let you have both very strong fire support and additional cover (squad members can also hide behind shield). Excludes Monkeywrench. |
Monkeywrench | 5 | Increases damage dealt by squad members to mechanical targets. The previous option is more useful. Excludes Fortified Turrets. |
Heavy Metals | 5 | Increases damage dealt by all set up tools. |