Classes and abilities The Bureau Guide
Last update: 11 May 2016
There are five classes in the game, every with specific abilities. Carter gets an access to agent selection immediately after visiting the base (look at: Missions: Welcome to XCOM) and from now on, he decides about the members of the squad.
Computer in the Ready Room allows you to hire new agents and modify the hired ones. You can have maximum three people in the squad (including Carter), so you have to choose very wisely. The worst situation is when your teammates have similar abilities: they are not very unique/universal and falls badly against untypical enemies (e.g. armored, flying or hidden behind covers). There is no optimal/best squad - choice depends on your personal preferences and playstyle. But in the one of following chapters you'll see a proposition of combination which seems to be very effective (according to guide's author).
Carter has a special, unique class, unavailable for others. The rest of Bureau agents is divided onto four classes:
- Support;
- Recon;
- Engineer;
- Commando.
Every of them has also six smaller subclasses, which decide about first passive skill (look at: following chapters of guide).
Every hero is very important on the battlefield and you have to care about them. It's even more important because you can't change chosen agents within the mission: such an option appears only when you play at two lowest difficulty levels.
Remember also, that Carter and his friends gain experience during the game, what gives them new abilities and (not always) more HP. It means, that veterans are much better than freshly recruited newbies.