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The Bureau: XCOM Declassified Game Guide & Walkthrough by gamepressure.com

The Bureau: XCOM Declassified Game Guide & Walkthrough

Table of Contents

Base Visit III | Walkthrough The Bureau Guide

Last update: 11 May 2016

Very unpleasant surprise. - Base Visit III - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Very unpleasant surprise.

When you return from Signal from Beyond you'll be unpleasantly surprise. The sequence you will watch isn't interactive. Watch all cut scenes and be patient, it may take a while.

Agent DaSilva appears in here if he survived. - Base Visit III - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Agent DaSilva appears in here if he survived.

After all scenes end, look around. On right side of room you find a doctor with who you can talk. Next to him you find a note about test concerning humanity. Behind a glass you will see agent DaSilva or infected woman (depending on if you have rescued an agent in the last mission) and on the nearby chest very interesting recording, which's content depends on the same choice.

Doctor is on the left from the main room, in the corridor. - Base Visit III - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Doctor is on the left from the main room, in the corridor.

Exit the hospital. Passing the helicopter, look at the nearby chests - you'll find another note. Then, enter the elevator and ride down. Before you enter Operations, meet with Faulke, look into the recreation part of the Bureau and talk with doctor Dresner. You unlock an Investigation Sleepwalkers.

Agent is very, very upset. - Base Visit III - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Agent is very, very upset.

Move to the office of Faulke and wait until he finishes arguing with agent Weaver. Then, talk with your boss and follow the furious woman. After a short conversation you get a simple task: you have to consult with officer Chulsky and doctor Weir.

Officer Chulsky may be found in communication room, opposite to Carters office - Base Visit III - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough

Officer Chulsky may be found in communication room, opposite to Carter's office. Doctor Weir is sitting in laboratory, where he is busy with some math. Choices you make in this conversations won't affect anything, so you can relax.

After collecting all necessary information, return and report to director Faulke - Base Visit III - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough

After collecting all necessary information, return and report to director Faulke. After that, you get to know that agent Weaver has left the base illegally and began chasing Axis. To follow here and solve the problem, you have to complete the main quest Not of This Earth.

Mission Keeping Things Secure you get from Barnes in the engineering wing. - Base Visit III - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Mission Keeping Things Secure you get from Barnes in the engineering wing.

But before you leave the base, you can look around and perform few additional activities. Besides mentioned above Investigation Sleepwalkers, you can also obtain other one: Keeping Things Secure. What is more, in the Bureau you can find a whole bunch of collectibles - detailed list of them can be found in proper chapters of this guide. If you're bored, you can also talk with XCOM employees but it has no consequences.

Additional mission are worth completing not only because of XP but also additional equipment. - Base Visit III - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Additional mission are worth completing not only because of XP but also additional equipment.

When you're satisfied, approach the computer in Operations and choose mission. Notice, that beside main mission Not of this Earth you can also choose Operation Longsword. First one pushes storyline forward while the other one lets you gain additional XP.

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