Base Visit II | Walkthrough

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The second visit in the base is very simple thing: when you finish talking to agent Weaver, you have walk to computer in Operations and choose another mission. But it'd be a waste of opportunity, as there is a lot of collectibles to find and talks to make in here now.

Seems like DaSilva is family-bond. - Base Visit II - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Seems like DaSilva is family-bond.

First collectibles can be found in Carter's office - on agent DaSilva's desk you find two photos: one of his son, and the other of some New Mexico city.

Signallers are well informed. - Base Visit II - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Signallers are well informed.

When you enter communication room, you can talk with officer Chulsky. She tells you by the way that there is a pile of files, which you can look through.

Notes will tell you interesting things. - Base Visit II - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Notes will tell you interesting things.

In Operations turn right. On the table between computers you find few additional notes and a talkative Krut a bit further. You can also accost agent Weaver if you want, but she isn't a pleasant interlocutor.

Recordings are about Infiltrator interrogation. - Base Visit II - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Recordings are about Infiltrator interrogation.

The two last collectibles are in Faulke's office. In the corner you find recordings, and a photo of weird device on the table.

Illusion of freedom makes you feel good. - Base Visit II - Walkthrough - The Bureau: XCOM Declassified - Game Guide and Walkthrough
Illusion of freedom makes you feel good.

When collectibles and talks are done, approach the computer in Operations. This time you can choose between two missions: Guardian and Grifter. Order of making them doesn't matter.

The Bureau: XCOM Declassified

August 20, 2013

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