Base Visit II (2) | Walkthrough The Bureau Guide
Last update: 11 May 2016
Remark! Name of this paragraph is identical like one of the previous ones. It's not a mistake, it's a consequence of the game's structure (saves are preserved with particular names). Wanting to describe the game faithfully, we couldn't change the game's setting. Apologies for this little confusion.
When you return from the previous mission (Guardian or Grifter) you obtain an access to further parts of the base and get few more targets. All collectibles described in Base Visit II are on its places but there are few more also in the new locations. But before you look for them, you should report Faulke' who can be find in engineer room. To get there, exit Operations and turn left following the corridor.
Talk to the Faulke when you get to him. He gives you an extraordinary task: you have to interrogate Infiltrator, which you have captured. But before you do, look to the room on right. Inside you find an interesting note about a new Bureau's vehicle and recording of its first tests.
Exit the room and go to the laboratorial part of the Bureau. There, you find a lot of notes and two more recordings. Their exact localization is included in the proper chapters, there are too many of them to describe it here.
You have to reach an Inflitrator, who is at the very end of laboratory, on right. Notice, that you can talk earlier to doctor Dresner in his laboratory and then make an additional Investigation. When you make it (or ignore), you're ready for interrogation.
During interrogation you can play easy (upper dialogue options) or aggressive (bottom dialogue options). Whatever you choose, you get information you need which is an instruction of infiltration the main alien base. But your approach will influence Infiltrator's and Faulke's attitude toward Carter - you'll impress both if you choose the average path (upper option, bottom option and then upper option again).
After interrogation, return to Faulke and then approach computer in Operations. There you get an access to few more missions.
Notice that Guardian and Grifer are secondary missions: you don't have to make them if you don't want to (but it's profitable). Notice also that you get an access to distract mission: Gearing Up, Recovering Leaders and Nanotechnology (the last one is available only when you completed Investigation Find Missing Silacoids!).
Remember also that you main goal is a mission Signal from Beyond which pushes the storyline further.