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Spyro Reignited Trilogy Guide by gamepressure.com

Spyro Reignited Trilogy Guide

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Zephyr | Spyro 2 Ripto's Rage Walkthrough Spyro Reignited Trilogy Guide and Walkthrough

Last update: 28 December 2018

Zephyr is one of the realms within the Autumn Plains homeworld in Spyro 2: Ripto's Rage In the following chapter you will find a walkthrough of the stage.

What do I need to get 100%?

Achieving 100% at the Zephyr stage requires that the following conditions to be met.

  1. Gather 600 crystals
  2. Gather 4 orbs

Walkthrough

You will start the stage on a large clearing. Watch out for small birds circling nearby. They shoot with rockets given to them by the Eagles. Liquidate them first. The Eagles themselves must be attacked from a height. In some cases, a regular jump will suffice. In the remaining cases, you will have to use elements of the environment.

At the end of this clearing, you will find a cannon - Zephyr | Spyro 2 Riptos Rage Walkthrough - Autumn Plains - Spyro Reignited Trilogy Guide

At the end of this clearing, you will find a cannon. With it, you will have to blow up the barricade and the bird flying over it. You can also destroy the door on the opposite side. This way, you will collect more crystals.

Going further, you will have to go through the cave - Zephyr | Spyro 2 Riptos Rage Walkthrough - Autumn Plains - Spyro Reignited Trilogy Guide

Going further, you will have to go through the cave. Watch out for birds throwing dynamite. In the end, you will find yourself on the platform with the next section. Aim at a building in the middle of the crater. This will open up the transition, which will lead you to the next platform. After defeating all enemies, you will be able to use the cannon on a building full of dynamite. After jumping into the ruins, the passageway to the house will open.

Tasks 1 and 2: Driving the minions

After jumping off the building where the exit from the level is located, you will find a clearing - Zephyr | Spyro 2 Riptos Rage Walkthrough - Autumn Plains - Spyro Reignited Trilogy Guide

After jumping off the building where the exit from the level is located, you will find a clearing. You will have to drive the creatures into your homestead. The task is divided into two stages. In the first stage, you will have to drive 5 creatures in the nearest vicinity. In the second stage, you will also have to drive two creatures on the other side of the cave that is leaving the clearing. You must use fire for this purpose. At this point, the manor will "jump" in the indicated direction. In case you are unable to conquer the creature high enough, use the turbo fire gate.

Tasks 3 and 4: Planting seeds

The task is simple but quite long. You will receive a seed from the professor. It is a fast-growing plant. Your task is to collect more seeds and plant them in the indicated places, so as to get to the top of the tower.

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