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Songs of Conquest Guide by gamepressure.com

Songs of Conquest Guide

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Songs of Conquest: Difficulty levels and Threat Level Songs of Conquest guide, tips

In Songs of Conquest you can change the difficulty levels - we have described all the modifiers of the challenge level. You will also learn what the threat level of enemy armies is and how to react to it.

Last update: 22 May 2024

On this page of our guide, we prepared a list of the 8 main difficulty settings available in Songs of Conquest. You will learn about the main differences between them and their disadvantages or advantages. We also describe the Threat Level for every group of enemies you encounter.

How to adjust the difficulty level?

1 - Songs of Conquest: Difficulty levels and Threat Level - Basics - Songs of Conquest Guide
  1. You make the choice of the difficulty level every time before beginning a scenario or map.
  2. In the story campaign mode, the option appears at the scenario selection screen (screenshot above). It should be noted here that not all difficulty levels are available here - the lowest possible is Fair, while the highest is Overwhelming. You don't have to complete the whole campaign on the difficulty you set at the beginning. The mentioned screen appears after each completed mission; for the next scenario, you can lower it, for example.
There are 8 main difficulty settings in Songs of Conquest - Songs of Conquest: Difficulty levels and Threat Level - Basics - Songs of Conquest Guide
  1. In the remaining game modes, the difficulty can be adjusted on the map settings screen (the one where you can look up the list of players). You can see computer icons next to AI opponents - we've highlighted an example of this in the screenshot. If you click on the icon, you can set the AI difficulty for the given combatant.
  2. You can separately change the difficulty level for every AI-controlled opponent. They can have different difficulty levels set.

List of difficulty levels

There are 8 main difficulty settings in Songs of Conquest. They differ in the multipliers of some parameters and what actions can AI perform and its limitations.

We recommend starting initial scenarios with Fair or Risky difficulty level - this will allow you to learn basic mechanics and 4 main factions with ease. At Fair, the AI is not completely passive and may even pose a challenge.

SIMPLE

  1. This is the lowest available difficulty level in the game. The AI develops much more slowly, and its wielders have numerous limitations so they do not overwhelm the player.
  2. Income multiplier: 0,70 (less gold for AI)
  3. Troop cost multiplier: 1,20 (higher troop purchase prices for AI)
  4. XP bonus multiplier: 0,70 (less XP for AI).
  5. AI wielders are always one level below player's wielders The AI cannot have more wielders than the player.
  6. The AI cannot build walls or upgrade towers.
  7. Max research tier: 1 (AI cannot purchase technologies from higher levels)
  8. AI wielders have -1 to visibility and -3 to movement.

FAIR

  1. This is the next difficulty level and the lowest one you can start story campaigns with.
  2. Income multiplier: 0,80
  3. Troop cost multiplier: 1,20
  4. XP bonus multiplier: 0,80
  5. AI wielders are always on the same level as player's wielders. The AI cannot have more wielders than the player.
  6. The AI can build walls only after player have started building his, still cannot upgrade towers.
  7. Max research tier: 2
  8. -1 to visibility and -2 to movement for AI wielders.

RISKY

  1. At this level of difficulty, the AI is able to gain a slight advantage when it comes to wielders, but the remaining modifiers are favorable towards the player.
  2. Income multiplier: 0,90
  3. Troop cost multiplier: 1,10
  4. XP bonus multiplier: 0,90
  5. Level of AI wielders limited to one level higher than player's wielders. The AI can have one additional wielder over the player.
  6. The AI is free to build walls and upgrade towers.
  7. Max research tier: 2
  8. AI wielders have -1 to visibility and -1 to movement.

WORTHY

  1. At this level, all settings and multipliers are identical for both the player and AI.
  2. Both sides will develop evenly, and the AI has no handicaps halting its growth.

CHALLENGING

  1. Starting from this level, the AI is allowed to have a slight advantage over the player, including in terms of the speed of its development. In addition, the AI may receive free gold and resources when starting the scenario.
  2. Income multiplier: 1,20
  3. Troop cost multiplier: 0,90
  4. XP bonus multiplier: 1,25
  5. AI has no limit on level or number of wielders. AI research is not limited.
  6. The AI begins the map with a marketplace, and can freely build walls and upgrade towers.
  7. AI wielders have +1 to visibility and +1 to movement.
  8. AI begins the map with following resources: 3,000 Gold, 5 Wood, 5 Stone.

OVERWHELMING

  1. This difficulty level introduces a new Troop Production Multiplier.
  2. Income multiplier: 1,40
  3. Troop production multiplier: 1,50 (AI towns and settlements produce troops faster than the player)
  4. Troop cost multiplier: 0,90
  5. XP bonus multiplier: 1,50
  6. AI has no limit on level or number of wielders. AI research is not limited.
  7. The AI begins the map with a marketplace, and can freely build walls and upgrade towers.
  8. AI wielders have +2 to visibility and +2 to movement.
  9. AI begins the map with following resources: 5,000 Gold, 10 Wood, 10 Stone, 5 Ancient Amber, 5 Glimmerweave, 5 Celestial Ore.

DEADLY

  1. This is the highest possible difficulty level, where AI has immense advantages and can develop faster than the player.
  2. Income multiplier: 2,00
  3. Troop production multiplier: 3,00
  4. Troop cost multiplier: 0,70
  5. XP bonus multiplier: 2,00
  6. AI has no limit on level or number of wielders. AI research is not limited.
  7. The AI begins the map with a marketplace, and can freely build walls and upgrade towers.
  8. AI wielders have +4 to visibility and +4 to movement.
  9. AI begins the map with following resources: 10,000 Gold, 15 Wood, 15 Stone, 10 Ancient Amber, 10 Glimmerweave, 10 Celestial Ore.

Enemy Threat Level

2 - Songs of Conquest: Difficulty levels and Threat Level - Basics - Songs of Conquest Guide
  1. A separate issue, independent from the set difficulty level, is the Threat Level of encountered enemies. It is based on a comparison between your army and the targeted hostile army. The more advantage you have (wielder's level, number of units) the lower the Threat Level will be.
  2. We recommend avoiding battles where Threat Level is of orange or red color (example in the screenshot). Going in despite the warnings produces a huge risk of losing the battle or a large portion of your army.
  3. If the enemy is stationary, return to it once your hero is levelled up and you've got more units. If it is a hostile wielder traveling the map, run away from them during your turn so there is no chance of initiating an unwanted fight.
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