The conference room puzzle | Umbrella Training Facility Walkthrough Resident Evil Zero HD Guide
Last update: 02 February 2017
Your next task is to solve the puzzle in the conference room (the one with the second typewriter) (M2,5) and first, you will need to obtain two microfilms. Microfilm A is in the room at level 2F, where you have been using the crank to give Rebecca a ride to the upper level (M2,7). Just to remind you, you can get there by starting in the conference room, taking the door into the side corridor and reaching the double door, along the corridor. The location of the microfilm has been shown in the above screenshot.
You cannot go and search for the other microfilm earlier, because it is behind the locked door that opens after you solve the clock puzzle described in the previous chapter. Return to the main hall and remain at its upper level (2F). The door that you are looking for is in the Eastern part of the hall (to the right of the door between the hall and the narrow corridor with stairs) (M2,19).
After you enter the room, be prepared to deal with several regular zombies - if you do not want to take the risk, remain in the starting point and wait for them to come to you. Examine the room behind the door after the fight, thanks to which you find Microfilm B above the fireplace. Apart from that, on the table, there is a file - A Verse of Poetry.
Return to the main hall, climb down to the lower level and consider saving the game, because you will soon run into a strong monster. Go to the door in the South-Western corner of the hell, across which you get into the narrow corridor (M2,20). Follow the corridor. If you want to, you can sneak a peak into the room along your path - it is a bathroom (M2,21), where there are some supplies. In such a situation, you need to keep in mind that you will be attacked by a leech-zombie monster, after you leave the bathroom. You can try and dash by the monster or fight, if you decide on the latter, it is imperative that you use the grenade launcher or another powerful weapon. If you do not want to fight the zombie in the bathroom, ignore this room altogether, because there are no storyline items there.
Along the narrow corridor, you will get into a room with projector (also this room has been unlocked after you solved the clock puzzle) (M2,22), where you need to start by clearing the area of zombies. After the fight, approach the projector and switch to the character who has microfilm A. Access the inventory, highlight the microfilm and Use it to place it in the projector. Do not start the projector just yet (Cancel), and put inside microfilm B. Only after you do that, start the projector. It is very important for the puzzle. To learn more, see the rest of the walkthrough. You can remember the characters, take them down, or you can see the screenshot in this walkthrough. Before you leave, collect the MO Disk. The image itself will be added to your inventory as a file - Microfilm Image.
You now need to return to the conference room (M2,5). If you have not run into the leech-zombie yet, you will now encounter it in the corridor, on your way back. Since the corridor is quite wide, do not risk taking damage and do not waste ammo. Instead, dash by the monster and open the door to the main hall (do not worry, the zombie leech does not follow you there). Finish your walk to the conference room. After you get there, approach the lectern in the center, access the inventory and use the MO Disk.
After you insert the disc, wait for the program to load. After a while, the device defines a random input code (in our case, the code was 2D - the above screenshot). Remember the code.
You can now walk away. The solution of the puzzle in this room is using two correct stations around. You need to single them out basing on the image from the projector. The slide has been presented in the above screenshot - note that there are digits 0-9 and letters A-F on the image.
IN our example the ones to locate are stations 2 and D. After you check out the image, it turns out that
- station 2 is the third one from the left, in the front row (screenshot 1)
- station D is the second from the left in the last row (screenshot 2)
Of course, it is highly probable that your code will be different, but the way to specify the stations is the same.
You need to leave a character by each of the stations (do not do anything just yet), so command your partner beforehand, not to follow you. Switch to the character by the first station (in our example, this is station 2) and press the button. Quickly, switch to the other character (by station D) and press the button. If you have been right about the stations, you will see a cutscene of three doors opening (the ones with armors on their sides).