Northside | Act I Omerta: CoG Guide
Last update: 11 May 2016
Mission rewards:
- Gang Member: Walker "Big Man" Johnson
- Gang Numbers +1
- Level Up
In this location you'll deal with the racist members of Ku Klux Klan. Begin by gaining the trust of local residents - upgrade your Hideout level 2, rent Premises and establish a Soup Kitchen. Try and have a look around the area at the same time, and setup a Brewery, Speakeasy and a Protection Racket in the Joints you uncover. These will suffice to pay your gang members and slowly start accumulating cash.
You need to increase the Liked rating to 40. There are several ways to do it: by upgrading the Soup Kitchen through adequate Jobs (last tab) or by dealing with the thugs stalking the city streets. You're going to need the help of informants to unlock this quest.
It turns out Ku Klux Klan doesn't like competition - through city officials it will force your Heat rating to increase by one point each day, so you're going to have to work fast. A certain Walker "Big Man" Johnson will get in touch with you and promise to help you in return for 60 casks of Beer for a local jazz club. Breweries you own (you can freeze Speakeases for a while so they don't use up your supplies) and Jobs should let you get what you need.
Ku Klux Klan will make another move - there will be a direct confrontation in the jazz club. Having defeated five opponents (watch out for the ones in red robes - they're armed with Thompsons, which deal huge damage), the fight will come to an end, but you'll probably be left with having to mislead police investigators. As a reward, each of your characters will level up.
Time to help out your big friend: collect $5000. When you're at it, don't forget to grow your business and uncover more parts of the city. Soon you'll get a proposal from Samuel Johnson: $1000 for each completed quest he gives you. Nothing hard about it: the first one requires that you have 5 pieces of Firearms, the second that you establish a Bookmaker (you may be forced to close business in one of the joints, because there are only two of them on the map). Luckily, Bookmaker combined with Protection Racket and Soup Kitchen (and high Liked rating) generate enough money that you only need to wait a few days.
After a while, "Big Man" will reach out to you with information on a Ku Klux Klan gathering. It's a perfect opportunity to get rig of them. I suggest saving the game right here, as it may turn out that after collecting $5000, Walker has been captured and you're going to have to rescue him - this will automatically commence the last battle in the district.
Once again, the battle can be divided into two stages. In the first one, eliminate enemies and open the cell. Once "Big Man" is free, it's time for the final showdown - defeating the Ku Klux Klan leader. You can find him in the opposite warehouse. Several accurate shots will secure your victory.