Illinois Ave | Act II Omerta: CoG Guide
Last update: 11 May 2016
Mission rewards:
- Gang Member: Eddie "Happy" Sparks
- Unique Weapon: Baseball's Sultan (Bat)
- Level Up
Time to take the fight to Big Danny Corsini's turf. Your first task is to rent a Joint or Premise. Unfortunately, there are no Joints or Premises on map. In this case, use and informant. Another problem will arise: the only person who can help you - Frankie "The Mug" - is one Corsini's lieutenants. You have two options: you can either pay him $2000, or throw him out of the game. I recommend the second option - $2000 will come in handy and the forceful solution will increase your influence by 10 points.
The next goal is to gather 100 influence points. To that end, rent and buy joints belonging to Corsini and eliminate his lieutenants by one by one. A nearby warehouse, which should hold 150 casks of Beer, is unfortunately a trap, but defeating the rival gangsters will get you some influence points.
Soon, two other of Corsini's lieutenants will stand in your way: a sniper "Smiling" Jake", and the crime lord's cousin - Jimmy Corsini. Same as before, you can choose a forceful or a peaceful path: the first mobster demands 40 bottles of Liquor, the other can be threatened when your Fear rating reaches 60.
There are several ways to get to Corsini. As soon as you get rid of his first lieutenant, setup a Brewery in the now empty Joint. Then, after collecting 30 casks of Beer, sell them to a local Speakeasy, and when it grows to like you, buy it out. Now you'll have money to buy Firearms (Jobs) and do a drive-by on a Protection Racket. Take the place over and establish your own. In the nearest future, these two joints will serve as your only source of income. Soon you'll get another type of Jobs, Special: they will hit Corsini's business directly. Use them to increase your influence.
NOTE! When your influence reaches 50, you'll be attacked by Corsini's men. You'll once again be forced to fight them off all on your own. This time you'll have two solutions: defeat everyone or escape. Given that the location is quite big, eliminate only those who stand in the way to the exit and escape as soon as the opportunity presents itself. When the battle is over, your people will level up (gaining another ability to use in combat) and your influence will increase by 5.
Continue your march inside Corsini's territory. The next lieutenant, "Little Nicky", may be removed by the local Irish gang if you get them 20 pieces of Firearms. In the meantime, you can buy or destroy some of Corsini's joints.
The last lieutenant, Leo "the Banker", can be removed by handing him $$1000. When you take out Corsini's bodyguards and gather 100 influence points, the rival boss will come before you. It's high time to end this turf war. Buy all equipment from the officials and the local crime lords (he has a unique weapon: the "Baseball's Sultan" bat; you're going to need to use the gift option), then save the game. As soon as you arrive at the hotel, the shootout will commence.
I recommend taking units who can deal substantial damage to single targets. Two men armed with Thompson submachine guns, one with a pistol ("Judge" would be the best) and one with revolvers should take care of both Corsini and hid bodyguards without problems. When the fight ends, you'll be taken back to the city map.