Georgia Ave | Act II Omerta: CoG Guide
Last update: 11 May 2016
Mission rewards:
- Gang Member: Stanislaw "Loony" Kowalski
- Unique Weapon: Nasty Sticker (Knife)
- Level Up
At the very start of the mission, a new gangster will join you - "Stanislaw "Loony" Kowalski". He's a skilled knife-wielder, useful in narrow area battles.
The Bureau is on your tail - your Heat level will increase faster then usual, and you'll have to gather $$500 to bribe the officials. Pharmacy and alcohol bought through Jobs should take care of the lack of clean cash. In the meantime, take care of dirty money: setup a Brewery to win over a local Speakeasy and buy it out (send one man). Don't forget to upgrade it to increase the income from selling beer. It's also a good idea to establish a Bookmaker and a Protection Racket - the latter will work less efficiently due to two rival joints in the area, but the money it generates should be enough for now.
After gathering the sum it will turn out the feds haven't taken the bribe and two of your men have been put in jail. Luckily, a local smuggler, Aleksy Lieven, will offer you help in exchange for three favors. Get him $1000, 15 pieces of Firearms and a gangster to help in transporting cargo. Save the game! When the last objective is done, the game will automatically move you to the prison where you'll have to fight your way to freedom.
This is another two-stage battle. First, sneak towards the cells where your people are held. If there are police units standing in your way, try to get rid of them in one attack before they have the chance to open fire. Open the cells with the monkey wrench (stand on the icon). An alarm will raise and every officer present in the building will start running your way. The best solution would be to escape the prison through the back gate. The guards are slow, so the only time you can actually cross paths is right at the exit. You can return fire or just ignore them and escape.
Your actions will enrage the Bureau. This time they will try to get to you through their lawyers by accusing you of tax evasion. There's only one thing to do - establish a business which will serve as a cover for your underground activities. Buy a Construction Lot, build an Insurance Company and find "customers", and your lawyers will start working on trying to solve the problem. Unfortunately, to complete this task you're going to need enormous amounts of cash, and the police doesn't sleep (if you want to get clean money faster, temporarily freeze your Speakeasy to stop it from using the alcohol supply for the Pharmacy). Make sure to uncover new parts of the district and buy at least one Construction Lot; the first building you should put on it is Lawyer. It will not only slow the feds down, but also give you access to the lawyer standing near your Hideout, who'll reset your Heat rating one time.
You can gather the rest of the money by expanding the empire. Setup another Bookmaker and buy out other Protection Rackets. "The Don" Pizzeria will increase the efficiency of all your Joints. You can spend the money for police bribes and buying weapons (including the unique "Nasty Sticker" knife). The sole equipment will cost you $5000. Setting up an Insurance Company is another $$60 (Construction Lot), $2000 (Hideout level 4) and $$320 for the building proper.
Once you've established the Insurance Company, you need to find some clients. It's up to you to "convince" local residents to lay their signatures on the documents. To conclude the Bureau situation, use the local authorities. The person you're looking for is deputy Kingsley. In exchange for getting rid of a corrupt cop who is disrupting his business, he offers to deliver false information to the feds. Save the game before you go on the mission!
There's nothing left than to defeat the enemies. Two submachine guns and a shotgun work best to clear the police ranks in a blink of an eye. Once the target is down, finish off whoever is left or escape; in both cases the mission will be a success.