Boardwalk Hall | Act III Omerta: CoG Guide
Last update: 11 May 2016
Mission rewards:
- Level Up
- Unique Weapon: Louisiana Justice (Shotgun)
- Unique Weapon: Punch in the Face (Knuckles)
This time you'll almost solely operate on clean money. First task: to gather $$200; to that end rent a Premise and setup an Accountant. Purchase both upgrades, and your dirty money laundering will start working like a dream. Establish a Protection Racket and a Soup Kitchen to increase your Feared and Liked ratings.
Once you've collected the required sum of clean money, you'll get another assignment: to buy 5 residential buildings (regular houses, without markings on the map). Before you come into possession of the last one, make sure to obtain both unique weapons: one from the official ("Punch in the Face" knuckles), the other from the local crime lord ("Louisiana Justice" shotgun). Also, have at least several sources of clean money other than the Accountant - trouble is just around the corner and soon your money fountain will dry out. I recommend establishing a Brewery and a Distillery, taking over the local Night Club, and setting up a Hotel. You can also secure a dirty money source: a maxed-out Labor Union and a Bookmaker together with a Protection Racket should do the job. Lawyer will also come in handy. Thus "armed", you can now buy the last residential building.
As you know, money make money. Your next task is to buy 8 Construction Lots or already existing buildings. Here's where the problem I mentioned before starts. The Bureau will try to stop your activities: your accountants will be blocked and you'll lose one source of laundering dirty money (the other is through Jobs). A while later you'll be cut from your source of dirty money - you'll stop getting it from the other districts.
After buying a few buildings, agent D'Angelo will find another way to get to you. From now on, the amount of dirty money you haven't spent will drop to zero every day! You'll need to either launder it (through Jobs) or spend it before losing every last penny. If you're having trouble with this mission, you can rob a bank. The battle is quite difficult, but a victory would guarantee an additional $$5000. Regardless of the financial side, once you have 8 buildings, the mission will come to a successful end.