Garden Pier | Act II Omerta: CoG Guide
Last update: 11 May 2016
Mission rewards:
- Unique Weapon: Nice Gesture (Knuckles)
- Unique Weapon: Judge (Pistol)
- Gang Member (special edition): Jan Koloff
Once again, you'll have three locations to choose from - I'd suggest to take Garden Pier first; it'll allow you to equip your henchmen, and better equipment will surely come in handy in the coming battles. What's more, police activity is quite low, and the risk of a bad break small. Your first job would be to take control over local gambling. Nothing to it - pay off informants and the location in which a rival Irish gang is hiding will show up on the map. Go there and take everybody down to become the owner of a prosperous business.
The next step involves establishing a Boxing Arena. Before you do that, though, setup some buildings that will secure you a steady flow of cash. The traditional trio of Brewery, Speakeasy and Protection Racket will to the job. The latter will work very efficiently right from the start, as there are as many as 10 independent businesses in the area. Now you can proceed to the main task and setup a Boxing Arena (if you run out of Joints, use informants). When the building is ready - and as long as you have the special edition of the game - a new gangster, Jan Koloff, will join you; he's armed with a unique weapon: "Stone Fists" Knuckles.
The arena will slowly generate income, but you need to look to the future and become the owner of a casino. You can get it in two ways. The first option involves taking it over from the current owner (to do that, play at his place several times and loose so that he grows to like you, and then pay $8000 to buy the place out). The second option is to establish your own place. You will need a lot of clean cash (around $$3500; Pharmacies will come in handy) to buy a Construction Lot and set it up, and dirty money to upgrade your Hideout to level 4. The choice is yours: both ways are equally time consuming and none of them outweighs the other.
In the meantime, there are some side quests to do. The first of them revolve around the arena: you can send your own men to fight for you. Winning will increase the income from gambling and therefore speed up the process of gathering money for the casino. There are three fights: in the first you fight 1v1, in the second 2v2. The last one is a 1v1 fight against the current champion - it's much harder than the previous ones, so I suggest saving the game beforehand and using your best fighter. Even a muscleman such as Jan Koloff will have a challenging ordeal ahead of him.
The second side quest continues the topic of the numbers game. You're going to need to set the maximum amount of winnings, keeping in mind that the higher it is, the more players will take part, but your income won't be too high. Setting the prize at 600 seems like the best choice. Next, find a Joint and establish a Bookmaker (it'll be your source of dirty money dependent on your Liked rating) and do a checkup of the games (by visiting subsequent locations on the map). If there is more than one winner, you can cheat them by not paying them the main prize (it'll lower your future income from the fights) or humbly agree to the defeat. If you're getting close to finishing the casino, you can easily choose the first option; otherwise, if you have enough cash, I'd recommend the second.
Once you become the owner of a casino, you'll be given the last quest: to eliminate competition. You can buy all the places out, but since it would require enormous amounts of time and money, it's easier to... burn them. Use Jobs to purchase some firearms and spread your men among the joints. Before you get rid of the last casino, visit local officials to buy two available unique weapons: "Nice Gesture" and "Judge". Now you're free to set fire to the last building and conclude the venture in Garden Pier.