Kentucky Ave | Act II Omerta: CoG Guide
Last update: 11 May 2016
Mission rewards:
- Gang Member: Marie "Julia" Lucille
- Gang Member: Will "Romeo" Patterson
- Level Up
An exceptionally short and easy mission. Your job is to help Eliza Jackson increase popularity of her Harlem Club, which is done through completing different objectives scattered around the map. Each of them will increase the club's popularity by 1 point, and each point gives you $$150 a day. At first, you only have access to two tasks: one to get rid of a group of thugs, the other to deliver 50 casks of Beer. To secure a continuous flow of clean money, choose the first one.
Meanwhile, Freddie Tanino will give you another task - to setup a Bookmaker in order to control the bets in the Harlem Club. After doing that, complete the objective given right in front of the building to get another popularity point and open access to other tasks. Bookmaker will keep earning you enough dirty money to last until the end of the mission.
The next thing you should do is to complete the remaining objectives. You can obtain both Beer and Liquor (by trading through Jobs), build a Hotel (though it's a very expensive option and it's better to leave it at the end) or take out a rival gang. The forcible solution is the easiest, so do it. Gather the required amount of alcohol and give it to the club. If you're lacking cash, take some Jobs and exchange small sums of clean money for large sums of dirty money. In the meantime, your gang will increase in numbers by the addition of Romeo and Juliet: Will Patterson and Marie Lucille.
Once you've gotten the 5 popularity points, your henchmen will be able to level up. You can still do the club missions and increase your dirty money income.
When your men level up, Freddie Tanino will give you another task: to become the owner of three Night Clubs. To do that, you're going to need enormous amounts of clean money. Take Jobs, use officials to launder dirty money, sell alcohol in Pharmacies, whatever it takes to gather enough cash for the first club. From then on it should get easier - supply the place in Beer and Liquor and it will generate clean money all on its own. You can also setup your own Brewery and Distillery so that you'd be at least partially free from payers.
Build the last two Night Clubs. Before you setup the last one, I recommend uncovering the whole map and purchasing weapons from officials. You won't find any unique weapons here, but every piece of equipment will count in the near future. Once the third club is up and running, the mission will end.