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Omerta: City of Gangsters Game Guide by gamepressure.com

Omerta: City of Gangsters Game Guide

Table of Contents

Mediterranean Ave | Act III Omerta: CoG Guide

Last update: 11 May 2016

Mission rewards:

  • Level Up
  • Level Up

One your warehouses has been robbed. Your task is to find the thieves and make an example of them to anybody who may wish to raise a hand on you. To get to the culprits, follow the leads. The first place to visit is the warehouse - send a gang member and wait for the results. At the same time, grow your business: establish a Protection Racked and a Bookmaker. Next, pay visits to informants and use the newly discovered joints to setup a Brewery and a Speakeasy.

Your fist task is to search your own warehouses. - Mediterranean Ave - Act III - Omerta: City of Gangsters - Game Guide and Walkthrough
Your fist task is to search your own warehouses.

Time to move the investigation forward. Visit all available points on the map; after examining the exit road you'll learn that no truck has left the district. It can mean only one thing: the stolen alcohol is still somewhere around. The next piece of information lies in the local club - it turns out there is another speakeasy which is probably selling your alcohol. Somebody must be supplying it in it.

A drink party means alcohol. Find out where it comes from. - Mediterranean Ave - Act III - Omerta: City of Gangsters - Game Guide and Walkthrough
A drink party means alcohol. Find out where it comes from.

Given that visiting another location would require $2500, you can put the investigation back for a while to take care of other businesses. It's a perfect time to expand your dominion and see how other buildings, such as Ponzi Scheme, Pawn Shop or Smuggler, work.

An efficiently run business will fill your pockets in an instant. - Mediterranean Ave - Act III - Omerta: City of Gangsters - Game Guide and Walkthrough
An efficiently run business will fill your pockets in an instant.

Return to the investigation once you've gathered $2500. When you visit the joint, you'll learn that the business using your alcohol is thriving. Get 30 bottles of Liquor and find a buyer - he can get you more information. It seems your old Irish friend, Ben O'Connor, may know something about the robbery. In the meantime, Squigs will disappear too - it turns out it was his hat that you've found in the warehouse. Ben will point you to where the alcohol is hidden. Save the game and go to the second warehouse to get back what is yours.

The first of two encounters - take back your alcohol supplies. - Mediterranean Ave - Act III - Omerta: City of Gangsters - Game Guide and Walkthrough
The first of two encounters - take back your alcohol supplies.

The battle is childishly easy; a few Thompson submachine guns and shotguns is enough to take everybody down. Afterwards it will turn out that Squigs has been framed by one of your lieutenants. He'll join you again with an offer to lay a trap on the traitor. Level your men up, save the game and embark on another mission.

Set a trap on the traitor; another battle is in store. - Mediterranean Ave - Act III - Omerta: City of Gangsters - Game Guide and Walkthrough
Set a trap on the traitor; another battle is in store.

There will be another easy battle. Towin, take cover and attack whole groups with Thompsons. You can also use Squigs armed with the "Judge" pistol - it's a perfect combination if you want to quickly finish off wounded enemy units.

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