Baltic Ave | Act I Omerta: CoG Guide
Last update: 11 May 2016
Mission rewards:
- Gang Member: Frank "Wolf" Joseph
- Gang Numbers +1
- Gang Numbers +1
Another mission from Louie Castaneda. This time you'll have to take complete control over Baltic Avenue. The first thing to do is to upgrade the Hideout to level 2, then renting a nearby Joint to establish a Protection Racket. It will ensure control over the district and secure a steady flow of cash. It's also a good idea to expand your domain by setting up a Speakeasy and a Brewery - it's never wrong to have an additional source of income.
Since there are three similar establishments in the area, the efficiency of your new business is quite low. Louie will tell you to eliminate all competition, leaving the means entirely up to you. You can threaten the owner by doing a drive-by shooting or choose a more peaceful solution - buy the joint out. The latter will require gaining the owner's trust first, and since there are three protection rackets to eliminate, the drive-by seems like a better choice. For the money you get, use Jobs to buy firearms and send a gangster to get the job done - one drive-by is enough to send the owner packing for good.
In the meantime, Freddie Tanino will tell you about a certain guy living in the district. To contact him, you're going to have to get to his apartment. Pay off informants, then walk to his hideout. Frank "Wolf" Joseph, the guy in question, is a local benefactor and a gun for hire in one. He'll promise to join you on one condition: help solve a problem with mass lay-offs in a local factory first. To do it, bribe the security guard (requires 20 bottles of Whisky) to gain access inside.
Save the game and send the agent to the factory to begin the fight - your goal is to get the account book incriminating the factory's owner. The fight has two stages. First, get rid of enemies and pick up the account book. When you do that, more enemies will appear - this time you can either continue fighting and eliminate them all, or escape through the back door (move your conscious team members over the indicated area). Regardless of the choice, the mission will be successful and Frank "Wolf" Joseph will join you. I strongly recommend using his services - he's expensive, but highly effective. His equipment includes a scope-mounted rifle which is perfect for eliminating opponents.
Once the Wolf crusade is over, you can go back to your previous activities, which is eliminating the competition. Use an informant to uncover the whole city map, and then do the last two drive-bys. When the problem is solved, Louie Castaneda will give you another objective: collect $7000 dirty money. Again, use whatever abilities you've learned and slowly stash the cash away. Louie will take $5000, leaving $2000 at your disposal.
This is not the end of your problems. Castaneda wants you to eliminate the boss of a local gang. Use your informants (if you haven't uncovered the whole map yet) and send your agents to all three red dots on the map. In the meantime, you can be attacked by an enemy gang - luckily, the characters en route on a mission can be still used in a battle.
Once you've visited all locations, another one will appear on the map - a dock warehouse. Send your gagster there. This time things will go without a fight - Wolf will eliminate the target by himself and the mission will end successfully.