North Carolina Ave | Act II Omerta: CoG Guide
Last update: 11 May 2016
Mission rewards:
- Gang Member: Daniel "Dandy" Miller
- Unique Weapon: Cleaver (Thompson submachine gun)
- Level Up
Time to end the fight over the city. There are three gangs in the district: the Jews, the Irish and Crazy Jonas Twins and their men, and your task will be to force them to come to a summit and declare a ceasefire. Begin the mission the usual way, by securing a source of income through a Brewery, Bookmaker, Protection Racket and by uncovering the map. Next, you're going to need to increase your Feared and Liked rating - they will be useful in dealing with informants.
The tasks you uncover will let you get in touch with subsequent gangs. The first are the Jews. You'll very quickly learn that their leader, Rabbi Goldstein, is in jail. To rescue him, you're going to need lawyers. Through Pharmacy and Jobs you should be able to gather enough clean money to establish a Lawyer. Unfortunately, your brother happens to be in the middle of the matters - he'll make sure that red tape doesn't give any results. Your only option is to free the Rabbi by force. The battle is very easy; just get through to the cell and open it - that will be the end of the quest and you won't even have to plan your escape. Rabbi Goldstein will agree to come to the summit.
The second group you need to contact are the Irish. First, get them 40 casks of Beer. Then, $2500 to pay a "blood debt" - they will give it to their late gangster's widow. The third and last objective involves delivering 40 pieces of Firearms. Having secured it all, you've secured their presence at the summit.
The last group are the Crazy Jonas Twins. They demand $3000. I suggest saving the game because you'll be in a battle quite soon. When you give them the sum, the brothers will attack you. As long as you have characters that can deal lots of damage to single units (i.e. armed with pistols), the battle is pretty easy. Afterwards, one of the lieutenants will take control over the gang and promise to come to the summit.
You can now level up your men, buy every weapon available in the city (I strongly recommend the "Cleaver" Thompson submachine gun) and save the game. Time to meet the other gangs at Haddon Hall Hotel.
The summit is going to be attacked by Ku Klux Klan. You have to fight! To some point, the battle is a lottery - a lot depends on the initial positioning of your units. Watch out for the door; Ku Klux Klan members may be hiding behind it with knives in their hands. They can eliminate one unit within a round. It's best to wait for 1-2 rounds for your allies take care of some your opponents and uncover the others. Now you can join in the action - use the Thompsons and shotguns to get rid of larger groups of enemies, and pistols to kill those carrying submachine guns. Don't forget to continuously use your special abilities. Your character's Act Now will be particularly useful - it can "give" an ally additional move.
After the battle you'll be declared Capo Di Tutti Capi (boss of all bosses), thus ending the mission and concluding another Act.