Michigan Ave | Act III Omerta: CoG Guide
Last update: 11 May 2016
Mission rewards:
Unique Weapon: The Chicago Piano (Thompson Submachine Gun)
As opposed to the previous mission which was one of the easiest in the game, Michigan Ave jest the most difficult, and the last, you'll come to play in Omerta. Your Heat rating will go up exceptionally quickly, income won't be too high, and what's worse: you're pressed for time. If you're too slow, you will lose and will have to start the mission over. There are, however, a few ways to win; below you'll find one of them.
The police is on to you: cover every lead that may take them to you and your business. There are 9 sub quest you're going to have to complete. Begin by upgrading your Hideout, renting Premises and setting up an Accountant; purchase both upgrades to it at once. Laundering dirty money and exchanging clean money for large amounts of dirty cash will be your primary, and in the near future only, source of income.
Send your agents to informants - you want to uncover the whole map of the district as soon as possible. Don't increase your Feared or Liked ratings. If you want to "talk" to reluctant residents, purchase weapons through Jobs. Additional ways to get money include:
- Buy weapons from Mike Hedges and sell them to Charlie Luciano.
- Buy Beer at the lowest rate and sell it to the local Speakeasy (30 casks will get you $600; purchase is only $250)
- Buy Liquor at the lowest rate (i.e. from Aleksy Lieven or Mike Hedges) and sell it to the local Night Club (15 crates are worth around $600)
- Mug a collector at the local Protection Racket. If you send Squigs, you can get $625 for every action
Exchange the cash for goods (Beer, Liquor, Firearms) and use them in the joints on the map. When you have clean money, use some of it for trade through Jobs, and the rest to complete the other objectives. There are also three additional tasks that involve combat (with thugs and police) - each one is harder than the last.
There are the following objectives to complete:
- Deliver 10 pieces of Firearms
- Deliver 15 pieces of Firearms
- Deliver 10 casks of Liquor
- Deliver 30 casks of Liquor
- Deliver 30 casks of Beer
- Gather 600$
- Gather 800$
- Gather 300$$
- Gather 500$$
- Gather 600$$
- Defeat thugs
- Steal evidence from the police precinct
- Destroy evidence held by the police
You need to be quick about every one of them, because every time the police take action, one of the points of interest will disappear. Police take action more frequently when your Heat rating is high, so if it's possible, bribe Kinglsey through special jobs.
Once you've covered the leads, you'll have some time to catch breath. Now's the time to expand your business so that you could buy a unique weapon ("The Chicago Piano" Thompson submachine gun) at the local crime lord. Your next objective will be to kill a crown witness at the Marlborough-Blenheim Hotel. Before you get to it, make sure to free all of your men from prison - use another Special Job and go through a battle. When your men are free and any potentially wounded units healed, save the game and head for the hotel. I suggest equipping two units with Thompsons (Boss, Dandy), taking Doc (revolvers or submachine gun) or Squigs (has grenades) and one unit with a shotgun (Fixit is perfect for the job).
As you may be guessing, this is the last and the hardest battle in the whole game. There are 13 enemies armed mainly with pistols and Thompsons to take down. There are 8 more inside the building, another 5 five show up in front of the entrance as backup. I suggest falling back behind the car line and having one man throw a grenade towards the entrance before joining the rest in the back. The police will start moving towards you - you'll be able to eliminate them one by one as they leave the building. After several rounds, your opponents will get backup, but your position and ranged weapons should take care of them easily.
Once you've depleted the enemy's ranks (keep healing your units with Second Wind), enter the hotel and take down everyone who's still alive. Victory can mean only one thing: concluding the storyline portion of Omerta: City of Gangsters.