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Assassin's Creed Was Supposed to Culminate with End of the World and Space Travel

Assassin's Creed Was Supposed to Culminate with End of the World and Space Travel

Escaping in a spaceship during the end of the world - that's what the Assassin's Creed finale was supposed to look like a decade ago.

video games

Jacob Blazewicz

January 24, 2022

Assassin's Creed Was Supposed to Culminate with End of the World and Space Travel
Work on Lego Star Wars: Skywalker Was a 5-year Crunch

Work on Lego Star Wars: Skywalker Was a 5-year Crunch

Five years full of crunch and problems with an untested engine - that's what the development of LEGO Star Wars: Skywalker Saga looked like, according to the latest information.

video games

Jacob Blazewicz

January 21, 2022

Work on Lego Star Wars: Skywalker Was a 5-year Crunch
Bully 2's Development was Turbulent - Rockstar Employees Share Details

Bully 2's Development was Turbulent - Rockstar Employees Share Details

Rumors about Bully 2 pop up in the media every now and then. However, according to Rockstar Games employees, the game has been in a deadlock ever since 2009.

video games

Miriam Moszczynska

December 31, 2021

Bully 2's Development was Turbulent - Rockstar Employees Share Details
Pawel Sasko Explains Why Cyberpunk 2077 Lacks Police Chases

Pawel Sasko Explains Why Cyberpunk 2077 Lacks Police Chases

One of Cyberpunk 2077's developers has explained the reasons for the lack of police chases in the game. The answer quickly sparked controversy among gamers.

video games

Przemyslaw Dygas

December 20, 2021

Pawel Sasko Explains Why Cyberpunk 2077 Lacks Police Chases
Star Wars Eclipse to Launch in a Few Years - Quantic Dream Faces Problems

Star Wars Eclipse to Launch in a Few Years - Quantic Dream Faces Problems

We may be able to play Star Wars Eclipse only in a few years. Devs at Quantic Dream allegledly has problems with the game engine and finding proper employees.

video games

Paul Musiolik

December 13, 2021

Star Wars Eclipse to Launch in a Few Years - Quantic Dream Faces Problems
GTA 6 Development Said to Very Chaotic; It May Disappoint Many

GTA 6 Development Said to Very Chaotic; It May Disappoint Many

According to recent reports, work on GTA 6 is going so chaotically that the finished game may disappoint many people.

video games

Adrian Werner

December 13, 2021

GTA 6 Development Said to Very Chaotic; It May Disappoint Many
Tom Henderson on the Chaos of Battlefield 2042's Development

Tom Henderson on the Chaos of Battlefield 2042's Development

Well-known insider Tom Henderson described the chaos that reigned during the development of Battlefield 2042. He also pointed out the reasons why the game failed.

video games

Adrian Werner

December 8, 2021

Tom Henderson on the Chaos of Battlefield 2042's Development
Halo Infinite Suffered From Similar Problems to Anthem

Halo Infinite Suffered From Similar Problems to Anthem

Halo Infinite turned out to be a great title, but it came close to failing like Anthem. All because of the behind-the-scenes chaos and constant changes at the director's seat.

video games

Przemyslaw Dygas

December 7, 2021

Halo Infinite Suffered From Similar Problems to Anthem
Cyberpunk 2077 Director Explains Mission Montage From the Prologue

Cyberpunk 2077 Director Explains Mission Montage From the Prologue

The montage of scenes appearing in Cyberpunk 2077's prologue was intentional. Igor Sarzynski and Pawel Ochocki from CD Projekt RED explained the motivation behind such a decision.

video games

Miriam Moszczynska

December 5, 2021

Cyberpunk 2077 Director Explains Mission Montage From the Prologue
Non-linear Gameplay in Cyberpunk 2077 - Devs Comment on What Went Wrong

Non-linear Gameplay in Cyberpunk 2077 - Devs Comment on What Went Wrong

The developers of Cyberpunk 2077 have commented on the non-linearity in the game. According to the team representatives, spending so much time on creating various paths may have been a mistake.

video games

Przemyslaw Dygas

November 23, 2021

Non-linear Gameplay in Cyberpunk 2077 - Devs Comment on What Went Wrong
Battlefield 2042 Devs in Trouble; EA DICE Taking Flak From Employees

Battlefield 2042 Devs in Trouble; EA DICE Taking Flak From Employees

Former and current EA DICE employees regularly describe conditions within the company. Their testimonies go some way to explaining the poor technical condition and flaws in the mechanics of Battlefield 2042.

video games

Hubert Sledziewski

November 20, 2021

Battlefield 2042 Devs in Trouble; EA DICE Taking Flak From Employees
Work on New Fable Started Right After Lionhead Shutdown and Said to Continue to This Day

Work on New Fable Started Right After Lionhead Shutdown and Said to Continue to This Day

A post by a Playground Games employee suggests that work on the Fable reboot began shortly after Lionhead Studios shut down. It may have been in development for as long as four years at this point.

video games

Michael Zegar

November 7, 2021

Work on New Fable Started Right After Lionhead Shutdown and Said to Continue to This Day
Insomniac Changed Final Battle in Marvel's Spider-Man to Avoid Crunch

Insomniac Changed Final Battle in Marvel's Spider-Man to Avoid Crunch

During the recent Develop:Brighton conference, CEO of Insomniac Ted Price talked about, among other things, how the final battle in Marvel's Spider-Man was originally going to look like. It was changed to avoid crunch.

video games

Milosz Szubert

November 4, 2021

Insomniac Changed Final Battle in Marvel's Spider-Man to Avoid Crunch
Jade Empire 2 Was in the Pipeline but Got Killed Off by Problems at BioWare

Jade Empire 2 Was in the Pipeline but Got Killed Off by Problems at BioWare

Old Game Dev Advice channel, run by a former BioWare studio employee, posted an interesting material about the sequel to Jade Empire. It told us how the work on the sequel looked like, how it evolved and why the project eventually got canceled.

video games

Milosz Szubert

October 22, 2021

Jade Empire 2 Was in the Pipeline but Got Killed Off by Problems at BioWare
Mass Effect 3 Finale's Original Shape Revealed - It Had a Reaper Queen

Mass Effect 3 Finale's Original Shape Revealed - It Had a Reaper Queen

One of former BioWare employees revealed how the ending of Mass Effect 3 was supposed to look like. In many details it strongly differed from the final, even uncut, version. We were supposed to meet the Reaper Queen, among other things.

video games

Adrian Werner

October 22, 2021

Mass Effect 3 Finale's Original Shape Revealed - It Had a Reaper Queen
Vampire: The Masquerade - Bloodlines 2 Almost Got Canceled

Vampire: The Masquerade - Bloodlines 2 Almost Got Canceled

Paradox Interactive's CEO spoke out on the rumors of Vampire: The Masquerade - Bloodlines 2's cancelation. He also shed some light on the new studio responsible for the game.

video games

Michael Zegar

October 14, 2021

Vampire: The Masquerade - Bloodlines 2 Almost Got Canceled
4-day Work Week Without a Pay Cut is Eidos Montreal's New Model

4-day Work Week Without a Pay Cut is Eidos Montreal's New Model

Eidos Montreal and Eidos-Sherbrooke studios are changing their work model. From now on, developers will only work four days a week.

video games

Adrian Werner

October 8, 2021

4-day Work Week Without a Pay Cut is Eidos Montreal's New Model
Cyberpunk 2077 was a Valuable Lesson; Adam Kicinski on Work Organization at CD Projekt

Cyberpunk 2077 was a Valuable Lesson; Adam Kicinski on Work Organization at CD Projekt

In an interview with Bloomberg agency, the CD Projekt CEO Adam Kicinski announced significant changes in the company. Their reason is mainly the failure, which turned out to be Cyberpunk 2077 on the day of its launch.

video games

Miriam Moszczynska

September 30, 2021

Cyberpunk 2077 was a Valuable Lesson; Adam Kicinski on Work Organization at CD Projekt
Kratos' Voice Actor on God of War: Ragnarok Delay - „It's Because of Me”

Kratos' Voice Actor on God of War: Ragnarok Delay - „It's Because of Me”

Christopher Judge, the actor who plays the role of Kratos in the latest installment of the God of War series, posted several interesting entries on Twitter. He revealed, among other things, that work on the latest installment of the famous series, Ragnarok, was delayed by his health problems.

video games

Milosz Szubert

September 30, 2021

Kratos' Voice Actor on God of War: Ragnarok Delay - „It's Because of Me”
"'PS5 Exclusive Game Budgets Will be $200 Million,' Predicts Sony Veteran

"'PS5 Exclusive Game Budgets Will be $200 Million,' Predicts Sony Veteran

The former head of Sony Worldwide Studios predicts that budgets for PlayStation 5 exclusives will be in the order of $200 million for the biggest games.

video games

Adrian Werner

September 6, 2021

"'PS5 Exclusive Game Budgets Will be $200 Million,' Predicts Sony Veteran