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Assassin's Creed Was Supposed to Culminate with End of the World and Space Travel
Escaping in a spaceship during the end of the world - that's what the Assassin's Creed finale was supposed to look like a decade ago.
video games
Jacob Blazewicz
January 24, 2022
Work on Lego Star Wars: Skywalker Was a 5-year Crunch
Five years full of crunch and problems with an untested engine - that's what the development of LEGO Star Wars: Skywalker Saga looked like, according to the latest information.
video games
Jacob Blazewicz
January 21, 2022
Bully 2's Development was Turbulent - Rockstar Employees Share Details
Rumors about Bully 2 pop up in the media every now and then. However, according to Rockstar Games employees, the game has been in a deadlock ever since 2009.
video games
Miriam Moszczynska
December 31, 2021
Pawel Sasko Explains Why Cyberpunk 2077 Lacks Police Chases
One of Cyberpunk 2077's developers has explained the reasons for the lack of police chases in the game. The answer quickly sparked controversy among gamers.
video games
Przemyslaw Dygas
December 20, 2021
Star Wars Eclipse to Launch in a Few Years - Quantic Dream Faces Problems
We may be able to play Star Wars Eclipse only in a few years. Devs at Quantic Dream allegledly has problems with the game engine and finding proper employees.
video games
Paul Musiolik
December 13, 2021
GTA 6 Development Said to Very Chaotic; It May Disappoint Many
According to recent reports, work on GTA 6 is going so chaotically that the finished game may disappoint many people.
video games
Adrian Werner
December 13, 2021
Tom Henderson on the Chaos of Battlefield 2042's Development
Well-known insider Tom Henderson described the chaos that reigned during the development of Battlefield 2042. He also pointed out the reasons why the game failed.
video games
Adrian Werner
December 8, 2021
Halo Infinite Suffered From Similar Problems to Anthem
Halo Infinite turned out to be a great title, but it came close to failing like Anthem. All because of the behind-the-scenes chaos and constant changes at the director's seat.
video games
Przemyslaw Dygas
December 7, 2021
Cyberpunk 2077 Director Explains Mission Montage From the Prologue
The montage of scenes appearing in Cyberpunk 2077's prologue was intentional. Igor Sarzynski and Pawel Ochocki from CD Projekt RED explained the motivation behind such a decision.
video games
Miriam Moszczynska
December 5, 2021
Non-linear Gameplay in Cyberpunk 2077 - Devs Comment on What Went Wrong
The developers of Cyberpunk 2077 have commented on the non-linearity in the game. According to the team representatives, spending so much time on creating various paths may have been a mistake.
video games
Przemyslaw Dygas
November 23, 2021
Battlefield 2042 Devs in Trouble; EA DICE Taking Flak From Employees
Former and current EA DICE employees regularly describe conditions within the company. Their testimonies go some way to explaining the poor technical condition and flaws in the mechanics of Battlefield 2042.
video games
Hubert Sledziewski
November 20, 2021
Work on New Fable Started Right After Lionhead Shutdown and Said to Continue to This Day
A post by a Playground Games employee suggests that work on the Fable reboot began shortly after Lionhead Studios shut down. It may have been in development for as long as four years at this point.
video games
Michael Zegar
November 7, 2021
Insomniac Changed Final Battle in Marvel's Spider-Man to Avoid Crunch
During the recent Develop:Brighton conference, CEO of Insomniac Ted Price talked about, among other things, how the final battle in Marvel's Spider-Man was originally going to look like. It was changed to avoid crunch.
video games
Milosz Szubert
November 4, 2021
Jade Empire 2 Was in the Pipeline but Got Killed Off by Problems at BioWare
Old Game Dev Advice channel, run by a former BioWare studio employee, posted an interesting material about the sequel to Jade Empire. It told us how the work on the sequel looked like, how it evolved and why the project eventually got canceled.
video games
Milosz Szubert
October 22, 2021
Mass Effect 3 Finale's Original Shape Revealed - It Had a Reaper Queen
One of former BioWare employees revealed how the ending of Mass Effect 3 was supposed to look like. In many details it strongly differed from the final, even uncut, version. We were supposed to meet the Reaper Queen, among other things.
video games
Adrian Werner
October 22, 2021
Vampire: The Masquerade - Bloodlines 2 Almost Got Canceled
Paradox Interactive's CEO spoke out on the rumors of Vampire: The Masquerade - Bloodlines 2's cancelation. He also shed some light on the new studio responsible for the game.
video games
Michael Zegar
October 14, 2021
4-day Work Week Without a Pay Cut is Eidos Montreal's New Model
Eidos Montreal and Eidos-Sherbrooke studios are changing their work model. From now on, developers will only work four days a week.
video games
Adrian Werner
October 8, 2021
Cyberpunk 2077 was a Valuable Lesson; Adam Kicinski on Work Organization at CD Projekt
In an interview with Bloomberg agency, the CD Projekt CEO Adam Kicinski announced significant changes in the company. Their reason is mainly the failure, which turned out to be Cyberpunk 2077 on the day of its launch.
video games
Miriam Moszczynska
September 30, 2021
Kratos' Voice Actor on God of War: Ragnarok Delay - „It's Because of Me”
Christopher Judge, the actor who plays the role of Kratos in the latest installment of the God of War series, posted several interesting entries on Twitter. He revealed, among other things, that work on the latest installment of the famous series, Ragnarok, was delayed by his health problems.
video games
Milosz Szubert
September 30, 2021
"'PS5 Exclusive Game Budgets Will be $200 Million,' Predicts Sony Veteran
The former head of Sony Worldwide Studios predicts that budgets for PlayStation 5 exclusives will be in the order of $200 million for the biggest games.
video games
Adrian Werner
September 6, 2021