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XCOM: Enemy Unknown Was Supposed to be an RTS With Vehicles
Some interesting information regarding XCOM: Enemy Unknown has come to light. It turns out that initially, real-time combat was planned instead of a turn-based system. The devs also wanted to introduce vehicles to the battlefields.
video games
Adrian Werner
February 8, 2021
Among Us Devs Explain Slow Development
A post appeared on the official website of InnerSloth, in which the creators describe what news in Among Us we can expect in the coming weeks. There is also an explanation why the development of the game proceeds quite slowly.
video games
Milosz Szubert
January 20, 2021
Cyberpunk 2077 Disaster; Unrealistic Ambitions and Disastrous Management
On the one hand, Cyberpunk 2077 is a highly praised work, on the other hand it is criticized for its technical conditon, lack of polish. Jason Schreier's article gives new insight into the turbulent development of the would-be hit.
video games
Paul Musiolik
January 16, 2021
Hitman 3 Will Take 60-70 GB; Stage List Revealed
The developers of Hitman 3 explained why a game that includes the two previous installments will take only 60-70 GB. In addition, the official list of six locations that Agent 47 will visit across the game was published.
video games
Christian Pieniazek
January 12, 2021
Leak Claims a No Man's Sky-like Comeback is Planned for Cyberpunk 2077 [Updated]
A certain leak related to Cyberpunk 2077 has been making rounds on the web since last year. In it, alleged developer shed some light on the upcoming big updates and cut content that might eventually appear as part of DLCs.
video games
Jacob Blazewicz
January 5, 2021
Settlement in AC Valhalla Was to Help Make Characters Memorable
In a recent interview, Julien Laferriere - producer of AC: Valhalla - gave an account of the game's development process. Among other things, we learned where the idea for the settlement came from and why sea battles were abandoned.
video games
Bart Swiatek
December 29, 2020
We Know How Much Crytek Pays for DRM in Crysis Remastered
Thanks to the documents recently stolen by hackers, we found out how much Crytek paid for using the Denuvo DRM system.
video games
Adrian Werner
November 25, 2020
AC: Valhalla Has no Typical Side-quests, Because Eivor
Darby McDevitt and Eric Baptizat from Ubisoft explained the lack of classic side-quests in Assassin's Ceed: Valhalla. It turns out that the lack of such tasks is caused by the main character.
video games
Jacob Blazewicz
November 19, 2020
Devs Provide New Insight in Paralives, The Sims' Emerging Competitor
Players who observe the life simulator Paralives, a rival of the popular The Sims series, can now follow the devs' progress on the game. What elements is the team currently working on?
video games
Bart Woldanski
November 18, 2020
Early Version of Among Us had no Impostor
Innersloth boasted a video, presenting an early version of Among Us. On it, we can see what the game looked like in early 2018.
video games
Jacob Blazewicz
October 30, 2020
90% of Cyberpunk 2077 Team Didn't Know About the Delay
Further information on the recent delay pf Cyberpunk 2077 appears to be coming to light. As it turns out, most developers only learned about it after the public announcement, which is allegedly due to local legal regulations.
video games
Jacob Blazewicz
October 29, 2020
Ubisoft Pays Over 1 Millions Dollars for a Mysterious Trailer
A few days ago, the Bublar group announced that Goodbye Kansas will prepare a new trailer for Ubisoft. The cooperation cost the French developer about 11 million Swedish crowns (slightly over 1.25 million USD).
video games
Paul Wozniak
October 23, 2020
Rune 2 Publisher Accuses Bethesda of Sabotage
Ragnarok Game's lawsuit against former Human Head studio was expanded to include Bethesda and Zenimax, who are sait to have deliberately sabotaged Rune 2, fearing that it might compete with The Elder Scrolls series.
video games
Adrian Werner
October 22, 2020
Alleged Ex-Cyberpunk 2077 Dev on Crunch
There were further reports of crunch among the developers of Cyberpunk 2077. This time, an alleged former employee of CD Projekt RED took the floor, claiming that some developers have been working 16 hours a day since mid-2019.
video games
Jacob Blazewicz
October 15, 2020
Cyberpunk 2077 May Have Been Delayed Once Again
Game Informer journalist revealed yesterday that the launch of Cyberpunk 2077 could have been postponed once again, but the developers jointly decided to extend the weekly working time.
video games
Paul Wozniak
October 9, 2020
Daniel Vávra Planned Two Protagonists for Mafia 3
Daniel Vávra, the co-creator of the first two installments of Mafia, revealed in an interview that two playable characters appeared in the script he created for the third game. However, it turned out that 2K Games, the company responsible for the publishing of the game, completely rejected his idea.
video games
Paul Wozniak
October 1, 2020
Cyberpunk 2077 Devs Will be Crunching After All
According to industry journalist Jason Schreier, the Polish studio CD Projekt RED has sent e-mails to employees informing them that the company will be working six days a week in the coming months. The reason is the need to eliminate bugs in Cyberpunk 2077.
video games
Bart Swiatek
September 30, 2020
Michel Ancel Answers Accusations of Being a Toxic Boss
The newspaper Libération has published an article that reveals the details of Michel Ancel's departure from Ubisoft. It was supposed to result from an investigation into the alleged toxic behavior of the creator of Beyond Good & Evil 2. In response, Ubisoft's former producer accused the newspaper of spreading false news.
video games
Jacob Blazewicz
September 26, 2020
How Bethesda Tricked Morrowind Into Running on Xbox
Phil Spencer, Todd Howard and Pete Hines recently took part in a Microsoft podcast. During the conversation, Bethesda's revealed how the team managed to launch The Elder Scrolls III: Morrowind on the Xbox.
video games
Jacob Blazewicz
September 24, 2020
Immortals Fenyx Rising Was Inspired by a Bug in AC Odyssey
Creative Director of Immortals: Fenyx Rising - Scott Phillips - said in a recent interview that the idea for the game was born out of one of the bugs found in Assassin's Creed: Odyssey.
video games
Bart Swiatek
September 16, 2020