gamedev behind-the-scenes Latest news
Valve Explains the Absence of Half-Life 2: Episode 3
Half-Life 2: Episode 3 is a title that went down in history even though it was never made (so far). After 12 years of waiting, we learned the reasons why we didn't see the finale of Gordon Freeman's adventures. As it turns out, the decision to stop the development of title was complex and resulted from things like the creative slump and the focus on the Source 2 engine.
video games
Agnes Adamus
March 24, 2020
Doom Eternal Dev: Crunch is a Way of Life
The issue of crunch in the gaming industry is usually seen as something bad, and voices that do not demonize this phenomenon often disappear somewhere in the crowd. id Software's creative director, Hugo Martin says that working long hours on a game is not necessarily a negative thing - for many it's a way of life - and he's not alone in this statement.
video games
Damian Gacek
March 17, 2020
Former Employee on the Secret of Naughty Dog's Success
Another former employee of Naughty Dog spoke about working conditions in the studio. According to Jonathan Cooper, the company has many talented but inexperienced creators, which causes delays in production and crunch. He also claims that the success of the team is primarily due to Sony funding.
video games
Jacob Blazewicz
March 13, 2020
The Last Of Us 2 Devs are Said to be Crunching Hard
Jason Schreier's latest text reveals that the development of the second installment of The Last of Us was burdened with a considerable crunch among Naughty Dog employees. A similar situation took place during work on previous projects of this studio.
video games
Paul Wozniak
March 12, 2020
Rumors from Blizzard: Battle for Azeroth was Shafted due to Deadlines and Pressure From Top
Problems with the latest patch 8.3 for World of Warcraft reignited the discussion on the condition of Activision Blizzard and alleged problems in the studio. Latest rumors add fuel to the fire, claiming, for example, that crunch was responsible for the disastrous condition of patch 8.3.
video games
Patrick Manelski
January 29, 2020
Cyberpunk 2077 Performance Problems - God of War Dev Comments on Rumor
Cory Barlog, the dev of the award-winning God of War, commented on unofficial reports about the reasons for the delayed release of Cyberpunk 2077, from April to September, this year. Based on his own experience, he explained why the rumor doesn't hold together.
video games
January 25, 2020
Rumor: QLOC and Two Other Studios Help With Cyberpunk 2077 [Updated]
Recent reports indicate that CD Projekt RED does not create Cyberpunk 2077 on its own. The studio was to engage several other Polish developers, such as QLOC, Crunching Koalas and Testronic, to work on the project.
video games
Adrian Werner
January 24, 2020
Witchfire - New Gameplay and Behind the Scenes
The Astronauts shared a short video material presenting the gameplay in Witchfire. The video was accompanied by a new development blog, in which Adrian Chmielarz reveals the backstage of the game's development.
video games
Konrad Serafinski
December 5, 2019
Frostbite is Like an F1 Car; Aaryn Flynn on BioWare's Engine
Frostbite is a technology that drives most of EA's flagship titles. Aaryn Flynn, who worked at BioWare for years, claims, however, that using it causes problems comparable to harnessing an F1 car.
video games
Christian Pieniazek
November 19, 2019
Creators of Diablo: „The Old Blizzard is gone.”
Blizzard has been struggling with PR problems for a long time. Former employees and creators of the Diablo series, who attended the Path of Exile fan party, added their own five cents, not denying themselves the opportunity to comment on the company's recent activities.
video games
Konrad Serafinski
November 19, 2019
Diablo 2 Remaster Cancelled As Devs Have Allegedly Lost Source Code
Diablo II Remaster will probably never come from a corrupt source code. The devs of the original talked about the problem they encountered in developing the second installment of the iconic hack'n'slash series.
video games
Krzysztof Kaluzinski
November 18, 2019
Netflix's Witcher Will Avoid CGI - Creators Bet on Authenticity
The Witcher series won't abuse CGI. Such a declaration was made by Netflix producers (including showrunner Lauren S. Hissrich), assuring that they tried to limit the use of images generated by the computer as much as possible.
movies & tv series
Jacob Blazewicz
October 11, 2019
RDR2 Voice Recording Took Five years; Backstage Facts From Development
During the Fan Expo Canada 2019 convention, a panel was held with the participation of several actors who provided voices for characters in Red Dead Redemption 2. Thanks to the questions asked by fans, we learned a lot of facts and details from behind the scenes of the production.
video games
Bart Swiatek
September 9, 2019
Chucklefish Comments on the Exploitation of Young Programmers
Chucklefish's response to accusations of exploitation of young programmers during the development of sandbox game Starbound has seen the light of day. Not everyone is happy with the words in the studio's statement.
video games
Barth Faryna
September 3, 2019
AMD Zen 2 Will Dramatically Reduce Development Time of PS5 Games
Tim Ash of BoxFrog Games believes that AMD Zen 2 processor that will power PlayStation 5 and Xbox Scarlett are a major step forward and will dramatically reduce game development time.
hardware & software
Konrad Serafinski
September 1, 2019
System Shock 2 NewDark, or „How a Fan Resurrected the Iconic Game”
The announcement of System Shock 2: Enhanced Edition is already behind us, but it is not the first return of the iconic production from Looking Glass Studios team. The title returned first thanks to an update created by an... anonymous fan. To this day, their identity has not been discovered.
video games
Jacob Blazewicz
August 15, 2019
Interview: Cyberpunk 2077 Takes the Players Beyond Their Comfort Zone
Polish Radio conducted an extensive interview with one of the developers from CD Projekt RED. Pawel Sasko talked about the world and cyberpunk tropes, the development process and the pressure that accompanies gigantic expectations.
video games
Bart Swiatek
August 9, 2019
Rockstar Games is Starting to Treat its Employees Better
Rockstar Games has offered full-time employment contracts to testers of its games and has changed some of the draconian rules that led to some very bad working conditions. According to last year's reports, those in this group were among the most exploited workers in the British studio.
video games
Bart Swiatek
August 7, 2019
Devs of Uncharted and The Last of Us About Crunch in Naughty Dog
It turns out that the topic of crunch touches even the most valued developer studios. This is also the case with Naughty Dog, whose former and current employees shared some information from behind the scenes.
video games
Konrad Serafinski
July 27, 2019
Netflix's Witcher is For Adults - Backstage Facts From the Creators
Lauren S. Hissrich shared new information about The Witcher. The showrunner revealed what to expect from the first season and referred to the controversy around the actors playing the roles of Geralt and Ciri.
movies & tv series
Jacob Blazewicz
July 19, 2019