gamedev behind-the-scenes Latest news
How Bethesda Tricked Morrowind Into Running on Xbox
Phil Spencer, Todd Howard and Pete Hines recently took part in a Microsoft podcast. During the conversation, Bethesda's revealed how the team managed to launch The Elder Scrolls III: Morrowind on the Xbox.
video games
Jacob Blazewicz
September 24, 2020
Immortals Fenyx Rising Was Inspired by a Bug in AC Odyssey
Creative Director of Immortals: Fenyx Rising - Scott Phillips - said in a recent interview that the idea for the game was born out of one of the bugs found in Assassin's Creed: Odyssey.
video games
Bart Swiatek
September 16, 2020
Visceral's Ragtag Could Have Been the Best Star Wars Game Ever
Zach Mumbach shared some new information about Project Ragtag, a canceled game set in the Star Wars universe. The former Visceral Games employee mentioned the game's content, which in his opinion could have been the best Star Wars game ever made.
video games
Jacob Blazewicz
August 12, 2020
It Takes Only a Week to Make a Diablo Clone These Days
One youtuber decided to prove that a week's work is enough to create a fully functional diablo clone. It turns out that this is possible provided that we use Unreal Engine and ready tools, models and maps.
video games
Bart Swiatek
August 11, 2020
More Than 2,000 People Worked for the Success of The Last of Us 2
The Last of Us: Part II is the result of a real army of developers. According to MobyGames, Naughty Dogas latest game was created thanks to the efforts of over 2 thousand people.
video games
Jacob Blazewicz
July 27, 2020
Work on Dragon Age 4 is Moving Forward
Mark Darrah from BioWare published an entry on Dragon Age IV. The creator limited himself to ensuring that the game is still being developed and the team has made some progress.
video games
Jacob Blazewicz
July 23, 2020
AC: Odyssey Was Planned to Have Only Female Protagonist
Kassandra was originally supposed to be the only playable character in Assassin's Creed: Odyssey. This idea was rejected by (now former) creative director of Ubisoft.
video games
Karol Laska
July 21, 2020
Games Powered by UE5 May Grow to Astronomical Sizes
Unreal Engine 5 is supposed to offer an unprecedented level of detail. However, there are developers who are afraid that it will result in record-breaking HDD space requirements on console and PCs.
video games
Adrian Werner
July 19, 2020
The Last of Us 2 Was to Have a Darker Ending
Naughty Dog's Neil Druckmann and Halley Gross from commented on the changes in The Last of Us: Part II. The creators revealed that the original ending was darker than the one used in the final version.
video games
Jacob Blazewicz
July 16, 2020
Original Concept of Last of Us 2 Included Open World Locations
Neil Druckmann from Naughty Dog revealed that in the early stages of devlopment The Last of Us: Part 2 was a very different game from the final product. Among the changes introduced was the abandonment of an open world structure.
video games
Adrian Werner
July 6, 2020
Big Harry Potter Game on PS5 and XSX is Being Made in Sour Atmosphere
Jason Schreier provided new information on the unannounced Harry Potter game. Bloomberg's journalist revealed, among other things, the release date and some hardware platforms, but he also mentioned the atmosphere in the studio creating the game.
video games
Jacob Blazewicz
June 29, 2020
Former PlayStation Exec: AAA Game Development Cost is Unsustainable
Shawn Layden, former president of SIE Worldwide Studios, who worked for Sony for 25 years, says the cost of creating games is becoming too high and something has to change in the industry. In his opinion, the solution could be to focus on shorter, more condensed games.
video games
Bart Swiatek
June 25, 2020
Silent Hills Borrowed Phantom Pain's Budget? Kojima Responds
Kojima Productions referred to recent rumors about Silent Hills - an article of Gameblog.fr, according to which the creators took money for the project from the budget allocated to Metal Gear Solid V: The Phantom Pain, and the demo was created without Konami's knowledge.
video games
Jacob Blazewicz
June 25, 2020
Schreier: Take-Two's Foul Play Killed Devs of Kerbal Space Program 2
Jason Schreier from Bloomberg revealed the story behind Kerbal Space Program 2 switching developers. Original devs from Star Theory Games were to learn about it at the last minute, and Take-Two encouraged studio employees to leave the company. This ultimately led to the dissolution of the team working on the second KSP until last December.
video games
Jacob Blazewicz
June 3, 2020
We Got to Know Why Half-Life 2 Episode 4 Got Canceled
Arkane revealed the reasons for the cancelation of Half-Life 2: Episode 4, also known as Ravenholm. The list includes the credit crisis and Left 4 Dead.
video games
Adrian Werner
May 29, 2020
Dying Light 2 Only in 2021? Worrying Reports From Techland
Polish website PolskiGamedev.pl has published an article about the backstage of Dying Light 2's development. The statements of anonymous employees do not inspire optimism about the game's release this year. Some of the reports were corrected by Techland in response to website's allegations.
video games
Jacob Blazewicz
May 6, 2020
AC: Valhalla Has an Ace Up Its Sleeve - Devs of Black Flag
We found out that as many as fifteen teams are working on Assassin's Creed: Valhalla. Key roles in the production are to be played by people responsible for Assassin's Creed IV: Black Flag and Assassin's Creed: Origins.
video games
Adrian Werner
April 30, 2020
Killzone Dev: PS5 Too Weak For Big Open World Games
Chris Grannell, a former Guerrilla Games exployee (he worked on Killzone among others), said that the power difference between PS5 and Xbox Series X can be felt in games with big open worlds. When designing games, Microsoft's console offers much more possibilities, so developers will have to make compromises when developing titles for both devices.
hardware & software
Paul Wozniak
April 23, 2020
Important Changes at Rockstar Games. GTA 6 in the Background
Kotaku published an article on the change in the treatment of employees by Rockstar Games. According to the statements collected by the service, the company is clearly trying to improve the work culture. It was also mentioned that the new GTA is still at an early stage of production.
video games
Jacob Blazewicz
April 15, 2020
Devs of Early WWII FPS Land of War Bet on Authenticity
Polish studio MS Games raised the issue of authenticity in their upcoming Land of War. The team made sure that its production is faithful to the historical reality and each of more than 20 real-life stories chosen by the creators, will feature authentic troops and equipment.
video games
Jacob Blazewicz
April 6, 2020