Smoke Mortal Kombat Guide
Last update: 11 May 2016
Shake provides a defense against projectiles. It can be extended by holding a Square. Invisibility gives you partial invisibility for a short time or until you get hit. Enhanced version gives you full invisibility. If you hit your opponent with Smoke Cloud he will fall down from above just in front of you. This is very good start for combo and even better for combining sequences of blows. Smoke Cloud inflicts very huge damages if we let the opponent to hit the ground but it is better to attack him when he is still in the air. Teleport is a very fast blow which inflicts decent damage. It can be used as a combo finisher or combine it into mini combo with a standard jump attack. Smoke Away and Smoke Towards improve your mobility but do not inflict damage. |
Fatalities
Smoked Out | Close to an opponent | |
Tremor | Close to an opponent | |
Stage Fatality | Close to an opponent | |
Babality | Jumping distance and 2 steps backwards |
Special Moves
Shake |
| Defense against projectiles |
Smoke Cloud | Juggle, Blow on High | |
Air Throw | Grab in the air | |
Teleport | Block on High, works in the air | |
Invisibility | Invisibility | |
Smoke Away | Teleport backwards | |
Smoke Towards | Teleport forwards |
Fast Tags
Ashes To Ashes | ||
Dust To Dust |
Tag Combos
Incinerate | ||
Immolation | ||
Ignite |
Basic Combos
Ablaze | 3 blows on High 12 | |
Smoldering | 2 blows on High 7 | |
Red-Hot | 2 blows on High 11 | |
Smokin | 2 blows Mid, High 11 | |
Rekindle | 3 blows on High 12 | |
Combustion | Juggle High, Mid, High 14 | |
On Fire | Juggle, 2 blows on High 11 |
Complex combos
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