Noob Saibot Mortal Kombat Guide
Last update: 11 May 2016
Ghost Ball is a projectile which doesn't inflict any damage but for a short period of time your opponent is not able to block. Blackhole creates a hole in the ground - if an opponent falls into it, he will appear right in from of you after a moment. It is best to catch him then using basic juggle (Neutral Jump Punch). Teleport Slam is a fast blow which inflicts huge damage and suits well as a finisher for many combos. As an alternative you can use Shadow Charge. |
Fatalities
Make A Wish | Jump back and one step forward | |
As One | Jump back and one step forward | |
Stage Fatality | Close to an opponent | |
Babality | Jumping distance and 2 steps backwards |
Special Moves
Ghostball | Projectile which "turns off" the block | |
Blackhole (Above) | A hole under an opponent | |
Blackhole (Behind) | A hole behind an opponent | |
Blackhole (In Front) | A hole in front of an opponent | |
Teleport Slam | Teleport, works in the air | |
Shadow Charge | Blow on High | |
Shadow Upknee | Blow on High | |
Shadow Slide | Blow on Low |
Fast Tags
Mysterious |
Tag Combos
Entangled | ||
Warped Rush | ||
Tragic | ||
The Shadow |
Basic Combos
Saibot Blast | 2 blows on High 9 | |
Sneaky Saibot | 3 blows High, High, Low 13 | |
Evil Twin | 4 blows High, High, Mid, High 16 | |
Assassinate | 3 blows on High 12 | |
No Compassion | 3 blows High, Mid, High 13 | |
Reincarnated | 3 blows on High 14 | |
Possessed | 2 blows on High 13 |
Complex combos
, , | 17 |
, , | 20 |
, , | 20 |
, | 20 |
, | 22 |
, , , , | 24 |
, , , , | 24 |
, , , , | 26 |
, , , , , | 26 |
, , , , | 28 |