Nightwolf Mortal Kombat Guide
Last update: 11 May 2016
Lightning is a blow which can't be blocked. Its enhanced version is slightly faster and it is a juggle, which can start the combo. Axe Swing is a juggle which can be easily fit into most of the basic combos. That's why it is a key tool for creating longer sequences of blows. Choke is a blow which looks like a grab. It inflicts huge damage and should be used as a combo finisher when it is possible. Reflect is a defensive blow. It reflects projectiles straight into the opponent. |
Fatalities
Little Off The Top | Jumping distance | |
Ascension | Close to an opponent | |
Stage Fatality | Close to an opponent | |
Babality | Jumping distance and 2 steps backwards |
Special Moves
Shoulder | Blow on High | |
Lightning | Can't be blocked | |
Arrow Shot | Projectile on High | |
Reflect | Reflects a projectile | |
Axe Swing | Juggle, blow on High | |
Choke | Blow on High |
Fast Tags
Waning Moon | ||
Rising Hawk | ||
Diving Eagle |
Tag Combos
Razer's Edge | ||
Falcon Swap | ||
Deadly Talon | ||
Howling Wolf | ||
Bull And Bear |
Basic Combos
Blade And Edge | 3 blows High, High, Mid 12 | |
Axe Blast | 2 blows on High and 2 on Mid 16 | |
Dagger Stab | 5 blows on High 14 | |
Deadly Dance | 3 blows on High 14 | |
New Earth | 3 blows on High 15 | |
Tomahawk Smash | 3 blows High, High, Mid 18 | |
Full Moon | 3 blows on High 17 | |
Spirit Tracks | 2 blows High, Low 11 |
Complex combos
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, , , | 30 |